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removed unused parameter
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@@ -257,7 +257,6 @@ public:
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bool CreateBufferResource(ID3D12Device* InDevice, ID3D12Resource* InSource, uint32_t InWidth, uint32_t InHeight, D3D12_RESOURCE_STATES InState);
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void SetBufferState(ID3D12GraphicsCommandList* InCommandList, D3D12_RESOURCE_STATES InState);
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bool Dispatch(ID3D12Device* InDevice, ID3D12GraphicsCommandList* InCmdList, ID3D12Resource* InResource, ID3D12Resource* OutResource);
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float Scale = 1.0f;
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ID3D12Resource* Buffer() { return _buffer; }
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bool IsUpsampling() { return _upsample; }
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