fix async

This commit is contained in:
cdozdil
2024-10-21 02:44:08 +03:00
parent 29c8244ee0
commit 57ac8ffceb
+1 -1
View File
@@ -400,7 +400,7 @@ static void GetHUDless(ID3D12GraphicsCommandList* This, D3D12_RESOURCE_STATES St
if (Config::Instance()->FGDebugView.value_or(false))
m_FrameGenerationConfig.flags |= FFX_FRAMEGENERATION_FLAG_DRAW_DEBUG_VIEW; // check here
m_FrameGenerationConfig.allowAsyncWorkloads = Config::Instance()->FGAsync.value_or(false);
m_FrameGenerationConfig.allowAsyncWorkloads = Config::Instance()->FGAsync.value_or(true);
// assume symmetric letterbox
m_FrameGenerationConfig.generationRect.left = 0;