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Quirk text correction
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@@ -265,7 +265,7 @@ static const QuirkEntry quirkTable[] = {
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QUIRK_ENTRY_UE(b1, GameQuirk::SpoofRegistry),
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// Avowed
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// NoBarriers needed to avoid post-loading crash with DLSS, AE required to fix FSR4 ghosting
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// NoColorBarrier needed to avoid post-loading crash with DLSS, AE required to fix FSR4 ghosting
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QUIRK_ENTRY_UE(avowed, GameQuirk::ForceAutoExposure, GameQuirk::DontUseUnrealBarriers, GameQuirk::DisableFSR2Inputs,
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GameQuirk::DisableFSR3Inputs),
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