rearrange headers and libraries

This commit is contained in:
cdozdil committed 2025-01-22 21:21:07 +03:00
1 parent 516ea2e67f
commit 74e3851225
95 files changed
+26 -29

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+2 -2
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@@ -7,8 +7,8 @@
#include "NVNGX_Parameter.h"
#include "detours/detours.h"
#include "fsr3/include/ffx_fsr3upscaler.h"
#include "fsr3/include/dx12/ffx_dx12.h"
#include "fsr3/ffx_fsr3upscaler.h"
#include "fsr3/dx12/ffx_dx12.h"
// FSR3
typedef Fsr3::FfxErrorCode(*PFN_ffxFsr3UpscalerContextCreate)(Fsr3::FfxFsr3UpscalerContext* pContext, const Fsr3::FfxFsr3UpscalerContextDescription* pContextDescription);
+4 -7
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@@ -79,17 +79,17 @@
<LibraryPath>$(XESS_SDK)\lib;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<IncludePath>$(ProjectDir);$(SolutionDir)external\vulkan\include;$(SolutionDir)external\nvngx_dlss_sdk;$(SolutionDir)external\xess\inc\xess;$(SolutionDir)external\FidelityFX-SDK\ffx-api\include\ffx_api;$(SolutionDir)external\simpleini;$(SolutionDir)external\unordered_dense\include;$(SolutionDir)external\spdlog\include;$(SolutionDir)external\freetype;$(SolutionDir)external\streamline;$(IncludePath)</IncludePath>
<LibraryPath>$(ProjectDir)fsr2\lib;$(ProjectDir)fsr2_212\lib;$(ProjectDir)fsr31\lib;$(ProjectDir)vulkan;$(ProjectDir)d3dx;$(ProjectDir)detours;$(SolutionDir)external\xess\lib;$(SolutionDir)external\freetype;$(LibraryPath)</LibraryPath>
<IncludePath>$(ProjectDir);$(ProjectDir)include\;$(SolutionDir)external\vulkan\include;$(SolutionDir)external\nvngx_dlss_sdk;$(SolutionDir)external\xess\inc\xess;$(SolutionDir)external\FidelityFX-SDK\ffx-api\include\ffx_api;$(SolutionDir)external\simpleini;$(SolutionDir)external\unordered_dense\include;$(SolutionDir)external\spdlog\include;$(SolutionDir)external\freetype;$(SolutionDir)external\streamline;$(IncludePath)</IncludePath>
<LibraryPath>$(ProjectDir)library\fsr2;$(ProjectDir)library\fsr2_212;$(ProjectDir)library\fsr31;$(ProjectDir)library\vulkan;$(ProjectDir)library\d3dx;$(ProjectDir)library\detours;$(SolutionDir)external\xess\lib;$(SolutionDir)external\freetype;$(LibraryPath)</LibraryPath>
<TargetName>dxgi</TargetName>
<OutDir>D:\Folders\Games\Epic\DeliverUsMars\DeliverUsMars\Binaries\Win64\</OutDir>
<IntDir>.\x64\Debug</IntDir>
<TargetExt>.dll</TargetExt>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<IncludePath>$(ProjectDir);$(SolutionDir)external\vulkan\include;$(SolutionDir)external\nvngx_dlss_sdk;$(SolutionDir)external\xess\inc\xess;$(SolutionDir)external\FidelityFX-SDK\ffx-api\include\ffx_api;$(SolutionDir)external\simpleini;$(SolutionDir)external\unordered_dense\include;$(SolutionDir)external\spdlog\include;$(SolutionDir)external\freetype;$(SolutionDir)external\streamline;$(IncludePath)</IncludePath>
<IncludePath>$(ProjectDir);$(ProjectDir)include\;$(SolutionDir)external\vulkan\include;$(SolutionDir)external\nvngx_dlss_sdk;$(SolutionDir)external\xess\inc\xess;$(SolutionDir)external\FidelityFX-SDK\ffx-api\include\ffx_api;$(SolutionDir)external\simpleini;$(SolutionDir)external\unordered_dense\include;$(SolutionDir)external\spdlog\include;$(SolutionDir)external\freetype;$(SolutionDir)external\streamline;$(IncludePath)</IncludePath>
<TargetName>nvngx</TargetName>
<LibraryPath>$(ProjectDir)fsr2\lib;$(ProjectDir)fsr2_212\lib;$(ProjectDir)fsr31\lib;$(ProjectDir)vulkan;$(ProjectDir)d3dx;$(ProjectDir)detours;$(SolutionDir)external\xess\lib;$(SolutionDir)external\freetype;$(LibraryPath)</LibraryPath>
<LibraryPath>$(ProjectDir)library\fsr2;$(ProjectDir)library\fsr2_212;$(ProjectDir)library\fsr31;$(ProjectDir)library\vulkan;$(ProjectDir)library\d3dx;$(ProjectDir)library\detours;$(SolutionDir)external\xess\lib;$(SolutionDir)external\freetype;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@@ -380,9 +380,6 @@ copy NUL "$(SolutionDir)x64\Release\a\!! EXTRACT ALL FILES TO GAME FOLDER !!" /Y
<ClCompile Include="XeSS_Debug.cpp" />
<ClCompile Include="XeSS_Dx12.cpp" />
</ItemGroup>
<ItemGroup>
<Library Include="vulkan\vulkan-1.lib" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="OptiScaler.rc" />
</ItemGroup>
+1 -1
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@@ -1,5 +1,5 @@
#pragma once
#include <fsr2/include/ffx_fsr2.h>
#include <fsr2/ffx_fsr2.h>
#include <backends/IFeature.h>
+2 -2
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@@ -4,8 +4,8 @@
#include <dxgi1_4.h>
#include <fsr2/include/ffx_fsr2.h>
#include <fsr2/include/dx11/ffx_fsr2_dx11.h>
#include <fsr2/ffx_fsr2.h>
#include <fsr2/dx11/ffx_fsr2_dx11.h>
class FSR2FeatureDx11 : public FSR2Feature, public IFeature_Dx11
{
@@ -2,8 +2,8 @@
#include "FSR2Feature.h"
#include <backends/IFeature_Dx11wDx12.h>
#include <fsr2/include/ffx_fsr2.h>
#include <fsr2/include/dx12/ffx_fsr2_dx12.h>
#include <fsr2/ffx_fsr2.h>
#include <fsr2/dx12/ffx_fsr2_dx12.h>
class FSR2FeatureDx11on12 : public FSR2Feature, public IFeature_Dx11wDx12
{
+2 -2
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@@ -2,8 +2,8 @@
#include "FSR2Feature.h"
#include <backends/IFeature_Dx12.h>
#include <fsr2/include/ffx_fsr2.h>
#include <fsr2/include/dx12/ffx_fsr2_dx12.h>
#include <fsr2/ffx_fsr2.h>
#include <fsr2/dx12/ffx_fsr2_dx12.h>
class FSR2FeatureDx12 : public FSR2Feature, public IFeature_Dx12
{
+2 -2
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@@ -1,8 +1,8 @@
#pragma once
#include <fsr2/include/ffx_fsr2.h>
#include <fsr2/include/vk/ffx_fsr2_vk.h>
#include <fsr2/ffx_fsr2.h>
#include <fsr2/vk/ffx_fsr2_vk.h>
#include "FSR2Feature.h"
#include <backends/IFeature_Vk.h>
@@ -1,5 +1,5 @@
#pragma once
#include <fsr2_212/include/ffx_fsr2.h>
#include <fsr2_212/ffx_fsr2.h>
#include <backends/IFeature.h>
@@ -2,8 +2,8 @@
#include "FSR2Feature_212.h"
#include <backends/IFeature_Dx11wDx12.h>
#include <fsr2_212/include/ffx_fsr2.h>
#include <fsr2_212/include/dx12/ffx_fsr2_dx12.h>
#include <fsr2_212/ffx_fsr2.h>
#include <fsr2_212/dx12/ffx_fsr2_dx12.h>
class FSR2FeatureDx11on12_212 : public FSR2Feature212, public IFeature_Dx11wDx12
{
@@ -2,8 +2,8 @@
#include "FSR2Feature_212.h"
#include <backends/IFeature_Dx12.h>
#include <fsr2_212/include/ffx_fsr2.h>
#include <fsr2_212/include/dx12/ffx_fsr2_dx12.h>
#include <fsr2_212/ffx_fsr2.h>
#include <fsr2_212/dx12/ffx_fsr2_dx12.h>
class FSR2FeatureDx12_212 : public FSR2Feature212, public IFeature_Dx12
{
@@ -1,8 +1,8 @@
#pragma once
#include <fsr2_212/include/ffx_fsr2.h>
#include <fsr2_212/include/vk/ffx_fsr2_vk.h>
#include <fsr2_212/ffx_fsr2.h>
#include <fsr2_212/vk/ffx_fsr2_vk.h>
#include "FSR2Feature_212.h"
#include <backends/IFeature_Vk.h>
@@ -2,10 +2,10 @@
#include "FSR31Feature.h"
#include <backends/IFeature_Dx11.h>
#include <fsr31/include/dx11/ffx_dx11.h>
#include <fsr31/include/ffx_fsr3.h>
#include <fsr31/include/ffx_types.h>
#include <fsr31/include/ffx_error.h>
#include <fsr31/dx11/ffx_dx11.h>
#include <fsr31/ffx_fsr3.h>
#include <fsr31/ffx_types.h>
#include <fsr31/ffx_error.h>
class FSR31FeatureDx11 : public FSR31Feature, public IFeature_Dx11
{
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