moved inputs to inputs folder

This commit is contained in:
cdozdil
2025-01-22 22:23:25 +03:00
parent 4741708d21
commit 75e38d3bbc
16 changed files with 27 additions and 27 deletions
+12 -12
View File
@@ -211,9 +211,9 @@ copy NUL "$(SolutionDir)x64\Release\a\!! EXTRACT ALL FILES TO GAME FOLDER !!" /Y
<ClInclude Include="upscalers\fsr31\FSR31Feature_Vk.h" />
<ClInclude Include="DLSSG_Mod.h" />
<ClInclude Include="proxies\Gdi32_Proxy.h" />
<ClInclude Include="FfxApi_Dx12.h" />
<ClInclude Include="FSR2_Dx12.h" />
<ClInclude Include="FSR3_Dx12.h" />
<ClInclude Include="inputs\FfxApi_Dx12.h" />
<ClInclude Include="inputs\FSR2_Dx12.h" />
<ClInclude Include="inputs\FSR3_Dx12.h" />
<ClInclude Include="include\imgui\imconfig.h" />
<ClInclude Include="include\imgui\imgui.h" />
<ClInclude Include="include\imgui\imgui_impl_dx11.h" />
@@ -334,9 +334,9 @@ copy NUL "$(SolutionDir)x64\Release\a\!! EXTRACT ALL FILES TO GAME FOLDER !!" /Y
<ClCompile Include="upscalers\fsr2\FSR2Feature_Vk.cpp" />
<ClCompile Include="upscalers\IFeature.cpp" />
<ClCompile Include="upscalers\IFeature_Dx12.cpp" />
<ClCompile Include="FfxApi_Dx12.cpp" />
<ClCompile Include="FSR2_Dx12.cpp" />
<ClCompile Include="FSR3_Dx12.cpp" />
<ClCompile Include="inputs\FfxApi_Dx12.cpp" />
<ClCompile Include="inputs\FSR2_Dx12.cpp" />
<ClCompile Include="inputs\FSR3_Dx12.cpp" />
<ClCompile Include="hooks\HooksDx.cpp" />
<ClCompile Include="hooks\HooksVk.cpp" />
<ClCompile Include="menu\imgui_common.cpp" />
@@ -358,11 +358,11 @@ copy NUL "$(SolutionDir)x64\Release\a\!! EXTRACT ALL FILES TO GAME FOLDER !!" /Y
<ClCompile Include="include\imgui\imgui_widgets.cpp" />
<ClCompile Include="include\imgui\misc\freetype\imgui_freetype.cpp" />
<ClCompile Include="Logger.cpp" />
<ClCompile Include="NVNGX.cpp" />
<ClCompile Include="NVNGX_DLSS_Dx11.cpp" />
<ClCompile Include="NVNGX_DLSS_Dx12.cpp" />
<ClCompile Include="inputs\NVNGX.cpp" />
<ClCompile Include="inputs\NVNGX_DLSS_Dx11.cpp" />
<ClCompile Include="inputs\NVNGX_DLSS_Dx12.cpp" />
<ClCompile Include="dllmain.cpp" />
<ClCompile Include="NVNGX_DLSS_Vk.cpp" />
<ClCompile Include="inputs\NVNGX_DLSS_Vk.cpp" />
<ClCompile Include="upscalers\xess\XeSSFeature.cpp" />
<ClCompile Include="upscalers\xess\XeSSFeature.h" />
<ClCompile Include="upscalers\xess\XeSSFeature_Dx11.cpp" />
@@ -377,8 +377,8 @@ copy NUL "$(SolutionDir)x64\Release\a\!! EXTRACT ALL FILES TO GAME FOLDER !!" /Y
<ClCompile Include="shaders\rcas\RCAS_Dx11.cpp" />
<ClCompile Include="shaders\rcas\RCAS_Dx12.cpp" />
<ClCompile Include="Util.cpp" />
<ClCompile Include="XeSS_Debug.cpp" />
<ClCompile Include="XeSS_Dx12.cpp" />
<ClCompile Include="inputs\XeSS_Debug.cpp" />
<ClCompile Include="inputs\XeSS_Dx12.cpp" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="OptiScaler.rc" />
+12 -12
View File
@@ -212,13 +212,13 @@
<ClInclude Include="proxies\Streamline_Proxy.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="FfxApi_Dx12.h">
<ClInclude Include="inputs\FfxApi_Dx12.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="FSR2_Dx12.h">
<ClInclude Include="inputs\FSR2_Dx12.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="FSR3_Dx12.h">
<ClInclude Include="inputs\FSR3_Dx12.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="scanner\scanner.h">
@@ -362,13 +362,13 @@
<ClCompile Include="Util.cpp">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="NVNGX_DLSS_Dx12.cpp">
<ClCompile Include="inputs\NVNGX_DLSS_Dx12.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="NVNGX_DLSS_Dx11.cpp">
<ClCompile Include="inputs\NVNGX_DLSS_Dx11.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="NVNGX_DLSS_Vk.cpp">
<ClCompile Include="inputs\NVNGX_DLSS_Vk.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="upscalers\fsr2\FSR2Feature.cpp">
@@ -443,7 +443,7 @@
<ClCompile Include="upscalers\dlss\DLSSFeature_Vk.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="NVNGX.cpp">
<ClCompile Include="inputs\NVNGX.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="menu\imgui_overlay_base.cpp">
@@ -494,10 +494,10 @@
<ClCompile Include="upscalers\fsr31\FSR31Feature_Dx11.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XeSS_Debug.cpp">
<ClCompile Include="inputs\XeSS_Debug.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XeSS_Dx12.cpp">
<ClCompile Include="inputs\XeSS_Dx12.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="hooks\HooksDx.cpp">
@@ -509,13 +509,13 @@
<ClCompile Include="hooks\wrapped_swapchain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="FfxApi_Dx12.cpp">
<ClCompile Include="inputs\FfxApi_Dx12.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="FSR2_Dx12.cpp">
<ClCompile Include="inputs\FSR2_Dx12.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="FSR3_Dx12.cpp">
<ClCompile Include="inputs\FSR3_Dx12.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="scanner\scanner.cpp">
+2 -2
View File
@@ -8,8 +8,8 @@
#include "proxies/FfxApi_Proxy.h"
#include "proxies/Gdi32_Proxy.h"
#include "proxies/Streamline_Proxy.h"
#include "FSR2_Dx12.h"
#include "FSR3_Dx12.h"
#include "inputs/FSR2_Dx12.h"
#include "inputs/FSR3_Dx12.h"
#include "hooks/HooksDx.h"
#include "hooks/HooksVk.h"
+1 -1
View File
@@ -5,7 +5,7 @@
#include "Config.h"
#include "Logger.h"
#include "FfxApi_Dx12.h"
#include <inputs/FfxApi_Dx12.h>
#include "ffx_api.h"