Rename low latency utils

This commit is contained in:
FakeMichau
2026-05-15 18:06:40 +02:00
parent 5b86a1e407
commit 766fd58943
9 changed files with 10 additions and 10 deletions
+2 -2
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@@ -336,7 +336,7 @@ copy NUL "$(SolutionDir)x64\Release\a\!! EXTRACT ALL FILES TO GAME FOLDER !!" /Y
<ClInclude Include="shaders\rcas\precompile\lc_da_sharpen_Shader_Vk.h" />
<ClInclude Include="hooks\Xell_Hooks.h" />
<ClInclude Include="nvapi\fakenvapi\al2_proxy.h" />
<ClInclude Include="low_latency\fn_util.h" />
<ClInclude Include="low_latency\ll_util.h" />
<ClInclude Include="nvapi\fakenvapi\fn_vulkan_hooks.h" />
<ClInclude Include="nvapi\fakenvapi\log.h" />
<ClInclude Include="nvapi\fakenvapi\low_latency.h" />
@@ -591,7 +591,7 @@ copy NUL "$(SolutionDir)x64\Release\a\!! EXTRACT ALL FILES TO GAME FOLDER !!" /Y
<ClCompile Include="inputs\FSR2_Vk.cpp" />
<ClCompile Include="inputs\XeSS_Dx11.cpp" />
<ClCompile Include="nvapi\fakenvapi\al2_proxy.cpp" />
<ClCompile Include="low_latency\fn_util.cpp" />
<ClCompile Include="low_latency\ll_util.cpp" />
<ClCompile Include="nvapi\fakenvapi\fn_vulkan_hooks.cpp" />
<ClCompile Include="nvapi\fakenvapi\log.cpp" />
<ClCompile Include="nvapi\fakenvapi\low_latency.cpp" />
+2 -2
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@@ -779,7 +779,7 @@
<ClInclude Include="nvapi\fakenvapi\nvapi_calls.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="low_latency\fn_util.h">
<ClInclude Include="low_latency\ll_util.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="nvapi\fakenvapi\fn_vulkan_hooks.h">
@@ -1283,7 +1283,7 @@
<ClCompile Include="nvapi\fakenvapi\nvapi_calls.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="low_latency\fn_util.cpp">
<ClCompile Include="low_latency\ll_util.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="nvapi\fakenvapi\fn_vulkan_hooks.cpp">
@@ -1,5 +1,5 @@
#include "pch.h"
#include "fn_util.h"
#include "ll_util.h"
void tonvss(NvAPI_ShortString nvss, std::string str)
{
@@ -4,7 +4,7 @@
#include <d3d12.h>
#include <magic_enum.hpp>
#include "low_latency/fn_util.h"
#include "low_latency/ll_util.h"
#define INVALID_ID 0xFFFFFFFFFFFFFFFF
+1 -1
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@@ -3,7 +3,7 @@
#include <dxgi.h>
#include <d3d12.h>
#include <unordered_map>
#include "low_latency/fn_util.h"
#include "low_latency/ll_util.h"
class fakenvapi
{
+1 -1
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@@ -7,7 +7,7 @@
#include <nvapi.h>
#include "spdlog/spdlog.h"
#include "spdlog/sinks/basic_file_sink.h"
#include "low_latency/fn_util.h"
#include "low_latency/ll_util.h"
#include "config.h"
#define OK() Ok(__func__)
+1 -1
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@@ -5,7 +5,7 @@
#include <dxgi.h>
#include <d3d12.h>
#include "low_latency/fn_util.h"
#include "low_latency/ll_util.h"
#include <optional>
#define FRAME_REPORTS_BUFFER_SIZE 70
+1 -1
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@@ -6,7 +6,7 @@
#include "low_latency.h"
#include "low_latency/fn_util.h"
#include "low_latency/ll_util.h"
#include "log.h"
#include "fn_vulkan_hooks.h"