update projext files after dx11 shaders

This commit is contained in:
cdozdil
2024-08-01 18:02:46 +03:00
parent 01650e38e9
commit 78ddcf862a
3 changed files with 22 additions and 2 deletions
+6 -1
View File
@@ -82,7 +82,7 @@
<IncludePath>$(SolutionDir)external\vulkan\include;$(SolutionDir)external\nvngx_dlss_sdk;$(SolutionDir)external\xess\inc\xess;$(SolutionDir)external\FidelityFX-SDK\ffx-api\include\ffx_api;$(SolutionDir)external\simpleini;$(SolutionDir)external\unordered_dense\include;$(SolutionDir)external\spdlog\include;$(IncludePath)</IncludePath>
<LibraryPath>$(ProjectDir)fsr2\lib;$(ProjectDir)fsr2_212\lib;$(ProjectDir)vulkan;$(ProjectDir)d3dx;$(ProjectDir)detours;$(SolutionDir)external\xess\lib;$(LibraryPath)</LibraryPath>
<TargetName>dxgi</TargetName>
<OutDir>D:\Folders\Games\God of War\</OutDir>
<OutDir>D:\Folders\Games\Deep Rock Galactic\FSD\Binaries\Win64\</OutDir>
<IntDir>.\x64\Debug</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
@@ -203,7 +203,9 @@ copy $(SolutionDir)nvngx.ini $(SolutionDir)x64\Release\a\</Command>
<ClInclude Include="backends\fsr31\FSR31Feature_Vk.h" />
<ClInclude Include="bias\Bias_Common.h" />
<ClInclude Include="bias\Bias_Dx12.h" />
<ClInclude Include="bias\Bias_Dx11.h" />
<ClInclude Include="bias\precompile\Bias_Shader.h" />
<ClInclude Include="output_scaling\OS_Common.h" />
<ClInclude Include="output_scaling\OS_Dx12.h" />
<ClInclude Include="output_scaling\precompile\BCDS_Shader.h" />
<ClInclude Include="output_scaling\precompile\BCUS_Shader.h" />
@@ -248,6 +250,7 @@ copy $(SolutionDir)nvngx.ini $(SolutionDir)x64\Release\a\</Command>
<ClInclude Include="Logger.h" />
<ClInclude Include="NVNGX_Parameter.h" />
<ClInclude Include="NVNGX_Proxy.h" />
<ClInclude Include="output_scaling\OS_Dx11.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="rcas\precompile\RCAS_Shader.h" />
<ClInclude Include="rcas\RCAS_Common.h" />
@@ -278,6 +281,7 @@ copy $(SolutionDir)nvngx.ini $(SolutionDir)x64\Release\a\</Command>
<ClCompile Include="backends\IFeature_Dx11wDx12.cpp" />
<ClCompile Include="backends\IFeature_Dx11wDx12.h" />
<ClCompile Include="bias\Bias_Dx12.cpp" />
<ClCompile Include="bias\Bias_Dx11.cpp" />
<ClCompile Include="Config.cpp" />
<ClCompile Include="backends\fsr2\FSR2Feature.cpp" />
<ClCompile Include="backends\fsr2\FSR2Feature_Dx11.cpp" />
@@ -315,6 +319,7 @@ copy $(SolutionDir)nvngx.ini $(SolutionDir)x64\Release\a\</Command>
<ClCompile Include="backends\xess\XeSSFeature_Dx12.cpp" />
<ClCompile Include="backends\xess\XeSSFeature_Dx12.h" />
<ClCompile Include="output_scaling\OS_Dx12.cpp" />
<ClCompile Include="output_scaling\OS_Dx11.cpp" />
<ClCompile Include="rcas\RCAS_Dx11.cpp" />
<ClCompile Include="rcas\RCAS_Dx12.cpp" />
<ClCompile Include="Util.cpp" />
+15
View File
@@ -233,6 +233,15 @@
<ClInclude Include="rcas\RCAS_Dx11.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="output_scaling\OS_Dx11.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="output_scaling\OS_Common.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="bias\Bias_Dx11.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Config.cpp">
@@ -413,6 +422,12 @@
<ClCompile Include="rcas\RCAS_Dx11.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="output_scaling\OS_Dx11.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="bias\Bias_Dx11.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Library Include="vulkan\vulkan-1.lib" />
+1 -1
View File
@@ -21,7 +21,7 @@
#define VER_MAJOR_VERSION 0
#define VER_MINOR_VERSION 6
#define VER_HOTFIX_VERSION 6
#define VER_BUILD_NUMBER 2
#define VER_BUILD_NUMBER 3
#define VER_PRE_RELEASE