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Do not force preset 1 for FSR 4 UQ
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@@ -21,8 +21,7 @@ uint32_t getCorrectedPreset(uint32_t preset)
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auto ratio = (float) target / (float) render;
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// Include Ultra Quality in the fix as well
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if (preset == 0 && ratio >= 1.29f)
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if (preset == 0 && ratio >= 1.49f)
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correctedPreset = 1;
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}
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