Do not force preset 1 for FSR 4 UQ

This commit is contained in:
FakeMichau
2026-08-14 21:23:15 +02:00
parent 24df44bcd4
commit 7ae5f589a6
+1 -2
View File
@@ -21,8 +21,7 @@ uint32_t getCorrectedPreset(uint32_t preset)
auto ratio = (float) target / (float) render;
// Include Ultra Quality in the fix as well
if (preset == 0 && ratio >= 1.29f)
if (preset == 0 && ratio >= 1.49f)
correctedPreset = 1;
}