Fix dlss inputs for nms

This commit is contained in:
cdozdil
2025-06-09 01:09:38 +03:00
parent b8fab865a3
commit 892625f4bd
@@ -49,6 +49,16 @@ static xess_vk_image_view_info NV_to_XeSS(NVSDK_NGX_Resource_VK* nvResource)
xessResource.imageView = nvResource->Resource.ImageViewInfo.ImageView;
xessResource.subresourceRange = nvResource->Resource.ImageViewInfo.SubresourceRange;
xessResource.width = nvResource->Resource.ImageViewInfo.Width;
xessResource.subresourceRange.layerCount = 1;
xessResource.subresourceRange.levelCount = 1;
// LOG_DEBUG("{}x{}, format: {}, image: {:X}, imageView: {:X}", xessResource.width, xessResource.height,
// (UINT) xessResource.format, (size_t) xessResource.image, (size_t) xessResource.imageView);
// LOG_DEBUG("aspectMask: {:X}, baseArrayLayer: {}, baseMipLevel: {}, layerCount: {}, levelCount: {}",
// (UINT) xessResource.subresourceRange.aspectMask, xessResource.subresourceRange.baseArrayLayer,
// xessResource.subresourceRange.baseMipLevel, xessResource.subresourceRange.layerCount,
// xessResource.subresourceRange.levelCount);
return xessResource;
}