Correct barrier state for hudless

This commit is contained in:
cdozdil
2025-09-18 00:06:45 +03:00
parent 0bb288acc6
commit 9722bf61ba
+3
View File
@@ -1015,6 +1015,9 @@ void ffxPresentCallback()
auto result = _presentCallback(&cdfgp, _presentCallbackUserContext);
ResourceBarrier(cmdList, _hudless[fIndex], D3D12_RESOURCE_STATE_COMMON,
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
if (result == FFX_API_RETURN_OK)
{
if (fg->GetResource(FG_ResourceType::HudlessColor, fIndex) == nullptr)