mirror of
https://github.com/optiscaler/OptiScaler.git
synced 2026-08-24 23:26:50 +00:00
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@@ -25,6 +25,10 @@ protected:
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public:
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virtual bool Init(ID3D12Device* InDevice, ID3D12GraphicsCommandList* InCommandList) = 0;
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virtual bool Evaluate(ID3D12GraphicsCommandList* InCommandList, const IFeatureEvaluateParams* InParams) = 0;
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virtual bool Evaluate(ID3D12GraphicsCommandList* InCommandList, const IFeatureEvaluateParams* InParams) = 0;
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bool BeforeEvaluate(ID3D12GraphicsCommandList* InCommandList, const IFeatureEvaluateParams* InParams, ID3D12Resource* OutputTexture);
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void AfterEvaluate(ID3D12GraphicsCommandList* InCommandList, const IFeatureEvaluateParams* InParams, ID3D12Resource* OutputTexture);
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IFeature_Dx12(unsigned int InHandleId, const IFeatureCreateParams InParameters);
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@@ -114,6 +114,169 @@ bool XeSSFeatureDx12::Evaluate(ID3D12GraphicsCommandList* InCommandList, const I
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return false;
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}
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// apply rcas
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if (Config::Instance()->RcasEnabled.value_or(true) &&
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(sharpness > 0.0f || (Config::Instance()->MotionSharpnessEnabled.value_or(false) && Config::Instance()->MotionSharpness.value_or(0.4) > 0.0f)) &&
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RCAS->CanRender())
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{
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if (params.pOutputTexture != RCAS->Buffer())
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ResourceBarrier(InCommandList, params.pOutputTexture, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
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RCAS->SetBufferState(InCommandList, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
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RcasConstants rcasConstants{};
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rcasConstants.Sharpness = sharpness;
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rcasConstants.DisplayWidth = TargetWidth();
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rcasConstants.DisplayHeight = TargetHeight();
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InParameters->Get(NVSDK_NGX_Parameter_MV_Scale_X, &rcasConstants.MvScaleX);
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InParameters->Get(NVSDK_NGX_Parameter_MV_Scale_Y, &rcasConstants.MvScaleY);
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rcasConstants.DisplaySizeMV = !(GetFeatureFlags() & NVSDK_NGX_DLSS_Feature_Flags_MVLowRes);
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rcasConstants.RenderHeight = RenderHeight();
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rcasConstants.RenderWidth = RenderWidth();
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if (useSS)
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{
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if (!RCAS->Dispatch(Device, InCommandList, params.pOutputTexture, params.pVelocityTexture, rcasConstants, OutputScaler->Buffer()))
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{
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Config::Instance()->RcasEnabled = false;
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return true;
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}
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}
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else
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{
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if (!RCAS->Dispatch(Device, InCommandList, params.pOutputTexture, params.pVelocityTexture, rcasConstants, paramOutput))
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{
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Config::Instance()->RcasEnabled = false;
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return true;
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}
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}
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}
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if (useSS)
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{
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spdlog::debug("XeSSFeatureDx12::Evaluate downscaling output...");
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OutputScaler->SetBufferState(InCommandList, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
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if (!OutputScaler->Dispatch(Device, InCommandList, OutputScaler->Buffer(), paramOutput))
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{
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Config::Instance()->OutputScalingEnabled = false;
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Config::Instance()->changeBackend = true;
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return true;
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}
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}
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// imgui
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if (!Config::Instance()->OverlayMenu.value_or(true) && _frameCount > 30)
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{
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if (Imgui != nullptr && Imgui.get() != nullptr)
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{
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if (Imgui->IsHandleDifferent())
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{
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Imgui.reset();
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}
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else
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Imgui->Render(InCommandList, paramOutput);
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}
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else
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{
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if (Imgui == nullptr || Imgui.get() == nullptr)
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Imgui = std::make_unique<Imgui_Dx12>(GetForegroundWindow(), Device);
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}
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}
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AfterEvaluate(InCommandList, InParams, params.pOutputTexture);
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_frameCount++;
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return true;
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}
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bool XeSSFeatureDx12::Evaluate(ID3D12GraphicsCommandList* InCommandList, const IFeatureEvaluateParams* InParams)
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{
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spdlog::debug("XeSSFeatureDx12::Evaluate");
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if (!IsInited() || !_xessContext || !ModuleLoaded())
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{
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spdlog::error("XeSSFeatureDx12::Evaluate Not inited!");
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return false;
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}
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if (!RCAS->IsInit())
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Config::Instance()->RcasEnabled = false;
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if (!OutputScaler->IsInit())
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Config::Instance()->OutputScalingEnabled = false;
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if (Config::Instance()->xessDebug)
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{
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spdlog::error("XeSSFeatureDx12::Evaluate xessDebug");
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xess_dump_parameters_t dumpParams{};
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dumpParams.frame_count = Config::Instance()->xessDebugFrames;
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dumpParams.frame_idx = dumpCount;
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dumpParams.path = ".";
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dumpParams.dump_elements_mask = XESS_DUMP_INPUT_COLOR | XESS_DUMP_INPUT_VELOCITY | XESS_DUMP_INPUT_DEPTH | XESS_DUMP_OUTPUT | XESS_DUMP_EXECUTION_PARAMETERS | XESS_DUMP_HISTORY;
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if (!Config::Instance()->DisableReactiveMask.value_or(true))
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dumpParams.dump_elements_mask |= XESS_DUMP_INPUT_RESPONSIVE_PIXEL_MASK;
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StartDump()(_xessContext, &dumpParams);
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Config::Instance()->xessDebug = false;
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dumpCount += Config::Instance()->xessDebugFrames;
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}
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xess_result_t xessResult;
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xess_d3d12_execute_params_t params{};
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params.jitterOffsetX = InParams->JitterOffsetX();
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params.jitterOffsetY = InParams->JitterOffsetY();
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params.exposureScale = InParams->ExposureScale();
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params.resetHistory = InParams->Reset() ? 1 : 0;
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if (InParams->RenderWidth() > 0)
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params.inputWidth = InParams->RenderWidth();
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else
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params.inputWidth = RenderWidth();
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if (InParams->RenderHeight() > 0)
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params.inputHeight = InParams->RenderHeight();
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else
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params.inputHeight = RenderHeight();
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spdlog::debug("XeSSFeatureDx12::Evaluate Input Resolution: {0}x{1}", params.inputWidth, params.inputHeight);
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auto sharpness = InParams->Sharpness();
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auto beforeResult = BeforeEvaluate(InCommandList, InParams, params.pOutputTexture);
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// Autoexposure Reset
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if (Config::Instance()->changeBackend)
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return true;
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params.pColorTexture = (ID3D12Resource*)InParams->InputColor();
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params.pDepthTexture = (ID3D12Resource*)InParams->InputDepth();
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params.pExposureScaleTexture = (ID3D12Resource*)InParams->InputExposure();
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params.pVelocityTexture = (ID3D12Resource*)InParams->InputMotion();
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params.pResponsivePixelMaskTexture = (ID3D12Resource*)InParams->InputMask();
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xessResult = SetVelocityScale()(_xessContext, InParams->MvScaleX(), InParams->MvScaleY());
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if (xessResult != XESS_RESULT_SUCCESS)
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{
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spdlog::error("XeSSFeatureDx12::Evaluate xessSetVelocityScale: {0}", ResultToString(xessResult));
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return false;
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}
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spdlog::debug("XeSSFeatureDx12::Evaluate Executing!!");
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xessResult = D3D12Execute()(_xessContext, InCommandList, ¶ms);
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if (xessResult != XESS_RESULT_SUCCESS)
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{
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spdlog::error("XeSSFeatureDx12::Evaluate xessD3D12Execute error: {0}", ResultToString(xessResult));
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return false;
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}
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AfterEvaluate(InCommandList, InParams, params.pOutputTexture);
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_frameCount++;
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