Added FeaturePath option for DLSS

This commit is contained in:
cdozdil
2025-03-02 23:53:29 +03:00
parent 06101b6ca1
commit 9d2f20786f
3 changed files with 14 additions and 34 deletions
+11 -34
View File
@@ -14,7 +14,10 @@ Dx12Upscaler=auto
VulkanUpscaler=auto
; -------------------------------------------------------
[FrameGen]
; -------------------------------------------------------
; Select the FG type to be used
; optifg - requires amd_fidelityfx_dx12.dll
; nukems - requires dlssg_to_fsr3_amd_is_better.dll, AMD/Intel GPU users need to add fakenvapi as well
@@ -22,6 +25,7 @@ VulkanUpscaler=auto
FGType=auto
; -------------------------------------------------------
[OptiFG]
; -------------------------------------------------------
@@ -160,7 +164,6 @@ FPTWaitForSingleObjectOnFence=auto
; -------------------------------------------------------
[Inputs]
; -------------------------------------------------------
@@ -196,7 +199,6 @@ Ffx=auto
; -------------------------------------------------------
[Framerate]
; -------------------------------------------------------
@@ -207,8 +209,6 @@ FramerateLimit=auto
; -------------------------------------------------------
[XeSS]
; -------------------------------------------------------
@@ -231,8 +231,6 @@ LibraryPath=auto
; -------------------------------------------------------
[FSR]
; -------------------------------------------------------
@@ -281,8 +279,6 @@ DlssReactiveMaskBias=auto
; -------------------------------------------------------
[DLSS]
; -------------------------------------------------------
@@ -294,6 +290,13 @@ Enabled=auto
; Default (auto) is path defined in registry
LibraryPath=auto
; Path of streamline/nvngx_dlss.dll folder
; Which will be used on initing nvngx api
; for example .\streamline
; Default (auto) is OptiScaler dll path
FeaturePath=auto
; Path of custom nvngx_dlss.dll
; Default (auto) is means override disabled
NVNGX_DLSS_Path=auto
@@ -317,7 +320,6 @@ RenderPresetUltraPerformance=auto
; -------------------------------------------------------
[Nukems]
; -------------------------------------------------------
@@ -328,7 +330,6 @@ MakeDepthCopy=auto
; -------------------------------------------------------
[Menu]
; -------------------------------------------------------
@@ -388,8 +389,6 @@ FpsOverlayAlpha=auto
; -------------------------------------------------------
[Spoofing]
; -------------------------------------------------------
@@ -453,7 +452,6 @@ LoadReshade=auto
; -------------------------------------------------------
[NvApi]
; -------------------------------------------------------
@@ -468,7 +466,6 @@ NvapiDllPath=auto
; -------------------------------------------------------
[Dx11withDx12]
; -------------------------------------------------------
@@ -503,8 +500,6 @@ DontUseNTShared=auto
; -------------------------------------------------------
[Hooks]
; -------------------------------------------------------
@@ -515,8 +510,6 @@ HookOriginalNvngxOnly=auto
; -------------------------------------------------------
[Sharpness]
; -------------------------------------------------------
@@ -530,8 +523,6 @@ Sharpness=auto
; -------------------------------------------------------
[OutputScaling]
; -------------------------------------------------------
@@ -554,8 +545,6 @@ Downscaler=auto
; -------------------------------------------------------
[CAS]
; -------------------------------------------------------
@@ -587,8 +576,6 @@ MotionSharpnessDebug=auto
; -------------------------------------------------------
[Log]
; -------------------------------------------------------
@@ -631,8 +618,6 @@ LogAsyncThreads=auto
; -------------------------------------------------------
[InitFlags]
; -------------------------------------------------------
@@ -663,7 +648,6 @@ DisableReactiveMask=auto
; -------------------------------------------------------
[UpscaleRatio]
; -------------------------------------------------------
@@ -677,8 +661,6 @@ UpscaleRatioOverrideValue=auto
; -------------------------------------------------------
[QualityOverrides]
; -------------------------------------------------------
@@ -704,8 +686,6 @@ QualityRatioUltraPerformance=auto
; -------------------------------------------------------
[DRS]
; -------------------------------------------------------
@@ -719,7 +699,6 @@ DrsMaxOverrideEnabled=auto
; -------------------------------------------------------
[HDR]
; -------------------------------------------------------
@@ -733,8 +712,6 @@ UseHDR10=auto
; -------------------------------------------------------
[Hotfix]
; -------------------------------------------------------
+2
View File
@@ -131,6 +131,7 @@ bool Config::Reload(std::filesystem::path iniPath)
// Don't enable again if set false because of no nvngx found
DLSSEnabled.set_from_config(readBool("DLSS", "Enabled"));
NvngxPath.set_from_config(readWString("DLSS", "LibraryPath"));
DLSSFeaturePath.set_from_config(readWString("DLSS", "FeaturePath"));
NVNGX_DLSS_Library.set_from_config(readWString("DLSS", "NVNGX_DLSS_Path"));
RenderPresetOverride.set_from_config(readBool("DLSS", "RenderPresetOverride"));
@@ -615,6 +616,7 @@ bool Config::SaveIni()
{
ini.SetValue("DLSS", "Enabled", GetBoolValue(Instance()->DLSSEnabled.value_for_config()).c_str());
ini.SetValue("DLSS", "LibraryPath", wstring_to_string(Instance()->NvngxPath.value_for_config_or(L"auto")).c_str());
ini.SetValue("DLSS", "FeaturePath", wstring_to_string(Instance()->DLSSFeaturePath.value_for_config_or(L"auto")).c_str());
ini.SetValue("DLSS", "NVNGX_DLSS_Library", wstring_to_string(Instance()->NVNGX_DLSS_Library.value_for_config_or(L"auto")).c_str());
ini.SetValue("DLSS", "RenderPresetOverride", GetBoolValue(Instance()->RenderPresetOverride.value_for_config()).c_str());
ini.SetValue("DLSS", "RenderPresetForAll", GetIntValue(Instance()->RenderPresetForAll.value_for_config()).c_str());
+1
View File
@@ -155,6 +155,7 @@ public:
CustomOptional<bool> DLSSEnabled{ true };
CustomOptional<std::wstring, NoDefault> NvngxPath;
CustomOptional<std::wstring, NoDefault> NVNGX_DLSS_Library;
CustomOptional<std::wstring, NoDefault> DLSSFeaturePath;
CustomOptional<bool> RenderPresetOverride{ false };
CustomOptional<uint32_t> RenderPresetForAll{ 0 };
CustomOptional<uint32_t> RenderPresetDLAA{ 0 };