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Update README.md
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@@ -115,7 +115,7 @@ Currently OptiScaler can be used with DirectX 11, DirectX 12 and Vulkan but each
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#### For DirectX 11
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- FSR2 2.2.1 (Default, native DX11)
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- XeSS 1.x.x, FSR2 2.1.2, 2.2.1, FSR3 3.1.0 (via background DX12 processing) [*]
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- XeSS 1.x.x, FSR2 2.1.2, 2.2.1, FSR3 3.1.0 & FSR2 2.3.2 (via background DX12 processing) [*]
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- DLSS (native DX11)
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[*] This implementations uses a background DirectX12 device to be able to use Dirext12 only upscalers. There is %10-15 performance penalty for this method but allows much more upscaler options. Also native DirectX11 implementation of FSR 2.2.1 is a backport from Unity renderer and has it's own problems which some of them avoided by OptiScaler. **These implementations does not support Linux** and will result black screen.
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