mirror of
https://github.com/optiscaler/OptiScaler.git
synced 2026-09-21 12:55:43 +00:00
forgot to init values
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@@ -106,16 +106,28 @@ bool DLSSFeatureDx11::Evaluate(ID3D11DeviceContext* InDeviceContext, NVSDK_NGX_P
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// backup compute shader resources
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for (size_t i = 0; i < 128; i++)
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{
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restoreSRVs[i] = nullptr;
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InDeviceContext->CSGetShaderResources(i, 1, &restoreSRVs[i]);
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}
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for (size_t i = 0; i < 16; i++)
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{
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restoreSamplerStates[i] = nullptr;
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InDeviceContext->CSGetSamplers(i, 1, &restoreSamplerStates[i]);
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}
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for (size_t i = 0; i < 15; i++)
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{
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restoreCBVs[i] = nullptr;
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InDeviceContext->CSGetConstantBuffers(i, 1, &restoreCBVs[i]);
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}
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for (size_t i = 0; i < 8; i++)
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{
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restoreUAVs[i] = nullptr;
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InDeviceContext->CSGetUnorderedAccessViews(i, 1, &restoreUAVs[i]);
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}
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ProcessEvaluateParams(InParameters);
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@@ -109,16 +109,28 @@ bool DLSSDFeatureDx11::Evaluate(ID3D11DeviceContext* InDeviceContext, NVSDK_NGX_
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// backup compute shader resources
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for (size_t i = 0; i < 128; i++)
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{
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restoreSRVs[i] = nullptr;
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InDeviceContext->CSGetShaderResources(i, 1, &restoreSRVs[i]);
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}
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for (size_t i = 0; i < 16; i++)
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{
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restoreSamplerStates[i] = nullptr;
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InDeviceContext->CSGetSamplers(i, 1, &restoreSamplerStates[i]);
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}
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for (size_t i = 0; i < 15; i++)
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{
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restoreCBVs[i] = nullptr;
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InDeviceContext->CSGetConstantBuffers(i, 1, &restoreCBVs[i]);
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}
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for (size_t i = 0; i < 8; i++)
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{
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restoreUAVs[i] = nullptr;
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InDeviceContext->CSGetUnorderedAccessViews(i, 1, &restoreUAVs[i]);
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}
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ProcessEvaluateParams(InParameters);
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@@ -295,16 +295,28 @@ bool FSR2FeatureDx11::Evaluate(ID3D11DeviceContext* InContext, NVSDK_NGX_Paramet
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// backup compute shader resources
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for (size_t i = 0; i < 128; i++)
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{
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restoreSRVs[i] = nullptr;
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InContext->CSGetShaderResources(i, 1, &restoreSRVs[i]);
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}
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for (size_t i = 0; i < 16; i++)
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{
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restoreSamplerStates[i] = nullptr;
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InContext->CSGetSamplers(i, 1, &restoreSamplerStates[i]);
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}
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for (size_t i = 0; i < 15; i++)
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{
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restoreCBVs[i] = nullptr;
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InContext->CSGetConstantBuffers(i, 1, &restoreCBVs[i]);
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}
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for (size_t i = 0; i < 8; i++)
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{
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restoreUAVs[i] = nullptr;
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InContext->CSGetUnorderedAccessViews(i, 1, &restoreUAVs[i]);
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}
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FfxFsr2DispatchDescription params{};
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params.commandList = InContext;
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@@ -149,16 +149,28 @@ bool FSR31FeatureDx11::Evaluate(ID3D11DeviceContext* DeviceContext, NVSDK_NGX_Pa
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// backup compute shader resources
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for (size_t i = 0; i < 128; i++)
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{
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restoreSRVs[i] = nullptr;
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DeviceContext->CSGetShaderResources(i, 1, &restoreSRVs[i]);
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}
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for (size_t i = 0; i < 16; i++)
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{
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restoreSamplerStates[i] = nullptr;
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DeviceContext->CSGetSamplers(i, 1, &restoreSamplerStates[i]);
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}
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for (size_t i = 0; i < 15; i++)
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{
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restoreCBVs[i] = nullptr;
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DeviceContext->CSGetConstantBuffers(i, 1, &restoreCBVs[i]);
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}
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for (size_t i = 0; i < 8; i++)
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{
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restoreUAVs[i] = nullptr;
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DeviceContext->CSGetUnorderedAccessViews(i, 1, &restoreUAVs[i]);
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}
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Fsr31::FfxFsr3DispatchUpscaleDescription params{};
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