mirror of
https://github.com/optiscaler/OptiScaler.git
synced 2026-08-25 07:36:45 +00:00
Separate out DLSS from DLSSD + extra related (#205)
This commit is contained in:
@@ -692,7 +692,7 @@ void MenuCommon::AddResourceBarrier(std::string name, CustomOptional<int32_t, B>
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}
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template <HasDefaultValue B>
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void MenuCommon::AddRenderPreset(std::string name, CustomOptional<uint32_t, B>* value)
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void MenuCommon::AddDLSSRenderPreset(std::string name, CustomOptional<uint32_t, B>* value)
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{
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const char* presets[] = { "DEFAULT", "PRESET A", "PRESET B", "PRESET C", "PRESET D", "PRESET E", "PRESET F", "PRESET G",
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"PRESET H", "PRESET I", "PRESET J", "PRESET K", "PRESET L", "PRESET M", "PRESET N", "PRESET O",
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@@ -728,6 +728,43 @@ void MenuCommon::AddRenderPreset(std::string name, CustomOptional<uint32_t, B>*
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*value = 0x00FFFFFF;
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}
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template <HasDefaultValue B>
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void MenuCommon::AddDLSSDRenderPreset(std::string name, CustomOptional<uint32_t, B>* value)
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{
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const char* presets[] = { "DEFAULT", "PRESET A", "PRESET B", "PRESET C", "PRESET D", "PRESET E", "PRESET F", "PRESET G",
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"PRESET H", "PRESET I", "PRESET J", "PRESET K", "PRESET L", "PRESET M", "PRESET N", "PRESET O",
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"Latest" };
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const std::string presetsDesc[] = { "Whatever the game uses",
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"CNN 1",
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"CNN 2",
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"CNN 3",
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"Transformers",
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"Transformers 2",
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"Unused",
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"Unused",
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"Unused",
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"Unused",
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"Unused",
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"Unused",
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"Unused",
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"Unused",
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"Unused",
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"Unused",
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"Latest supported by the dll"
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};
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if (value->value_or_default() == 0x00FFFFFF)
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*value = 16;
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PopulateCombo(name, value, presets, presetsDesc, std::size(presets));
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// Value for latest preset
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if (value->value_or_default() == 16)
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*value = 0x00FFFFFF;
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}
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template <HasDefaultValue B>
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void MenuCommon::PopulateCombo(std::string name, CustomOptional<uint32_t, B>* value, const char* names[], const std::string desc[], int length, const uint8_t disabledMask[], bool firstAsDefault) {
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int selected = value->value_or(0);
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@@ -1959,16 +1996,21 @@ bool MenuCommon::RenderMenu()
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if ((Config::Instance()->DLSSEnabled.value_or_default() && currentBackend == "dlss" && State::Instance().currentFeature->Version().major > 2) ||
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State::Instance().currentFeature->Name() == "DLSSD")
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{
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ImGui::SeparatorText("DLSS Settings");
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const bool usesDlssd = State::Instance().currentFeature->Name() == "DLSSD";
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auto overridden = (State::Instance().dlssPresetsOverriddenExternally && currentBackend == "dlss") || (State::Instance().dlssdPresetsOverriddenExternally && State::Instance().currentFeature->Name() == "DLSSD");
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if (usesDlssd)
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ImGui::SeparatorText("DLSSD Settings");
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else
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ImGui::SeparatorText("DLSS Settings");
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auto overridden = usesDlssd ? State::Instance().dlssdPresetsOverriddenExternally : State::Instance().dlssPresetsOverriddenExternally;
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if (overridden) {
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ImGui::TextColored(ImVec4(1.f, 0.f, 0.f, 1.f), "Presets are overridden externally");
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ShowHelpMarker("This usually happens due to using tools\n"
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"such as Nvidia App or Nvidia Inspector");
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"such as Nvidia App or Nvidia Inspector");
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ImGui::Text("Selecting setting below will disable that external override\n"
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"but you need to Save INI and restart the game");
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"but you need to Save INI and restart the game");
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ImGui::Spacing();
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}
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@@ -1976,19 +2018,23 @@ bool MenuCommon::RenderMenu()
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if (bool pOverride = Config::Instance()->RenderPresetOverride.value_or_default(); ImGui::Checkbox("Render Presets Override", &pOverride))
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Config::Instance()->RenderPresetOverride = pOverride;
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ShowHelpMarker("Each render preset has it strengths and weaknesses\n"
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"Override to potentially improve image quality");
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"Override to potentially improve image quality");
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ImGui::BeginDisabled(!Config::Instance()->RenderPresetOverride.value_or_default() || overridden);
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ImGui::PushItemWidth(135.0 * Config::Instance()->MenuScale.value_or_default());
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AddRenderPreset("Override Preset", &Config::Instance()->RenderPresetForAll);
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if (usesDlssd)
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AddDLSSDRenderPreset("Override Preset", &Config::Instance()->RenderPresetForAll);
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else
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AddDLSSRenderPreset("Override Preset", &Config::Instance()->RenderPresetForAll);
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ImGui::PopItemWidth();
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ImGui::SameLine(0.0f, 6.0f);
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if (ImGui::Button("Apply Changes"))
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{
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if (State::Instance().currentFeature->Name() == "DLSSD")
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if (usesDlssd)
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State::Instance().newBackend = "dlssd";
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else
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State::Instance().newBackend = currentBackend;
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@@ -2000,7 +2046,7 @@ bool MenuCommon::RenderMenu()
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ImGui::Spacing();
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if (ImGui::CollapsingHeader("Advanced DLSS Settings"))
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if (ImGui::CollapsingHeader(usesDlssd ? "Advanced DLSSD Settings" : "Advanced DLSS Settings"))
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{
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ImGui::Spacing();
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bool appIdOverride = Config::Instance()->UseGenericAppIdWithDlss.value_or_default();
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@@ -2008,18 +2054,31 @@ bool MenuCommon::RenderMenu()
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Config::Instance()->UseGenericAppIdWithDlss = appIdOverride;
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ShowHelpMarker("Use generic appid with NGX\n"
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"Fixes OptiScaler preset override not working with certain games\n"
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"Requires a game restart.");
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"Fixes OptiScaler preset override not working with certain games\n"
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"Requires a game restart.");
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ImGui::BeginDisabled(!Config::Instance()->RenderPresetOverride.value_or_default() || overridden);
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ImGui::Spacing();
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ImGui::PushItemWidth(135.0 * Config::Instance()->MenuScale.value_or_default());
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AddRenderPreset("DLAA Preset", &Config::Instance()->RenderPresetDLAA);
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AddRenderPreset("UltraQ Preset", &Config::Instance()->RenderPresetUltraQuality);
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AddRenderPreset("Quality Preset", &Config::Instance()->RenderPresetQuality);
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AddRenderPreset("Balanced Preset", &Config::Instance()->RenderPresetBalanced);
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AddRenderPreset("Perf Preset", &Config::Instance()->RenderPresetPerformance);
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AddRenderPreset("UltraP Preset", &Config::Instance()->RenderPresetUltraPerformance);
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if (usesDlssd)
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{
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AddDLSSDRenderPreset("DLAA Preset", &Config::Instance()->RenderPresetDLAA);
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AddDLSSDRenderPreset("UltraQ Preset", &Config::Instance()->RenderPresetUltraQuality);
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AddDLSSDRenderPreset("Quality Preset", &Config::Instance()->RenderPresetQuality);
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AddDLSSDRenderPreset("Balanced Preset", &Config::Instance()->RenderPresetBalanced);
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AddDLSSDRenderPreset("Perf Preset", &Config::Instance()->RenderPresetPerformance);
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AddDLSSDRenderPreset("UltraP Preset", &Config::Instance()->RenderPresetUltraPerformance);
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}
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else
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{
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AddDLSSRenderPreset("DLAA Preset", &Config::Instance()->RenderPresetDLAA);
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AddDLSSRenderPreset("UltraQ Preset", &Config::Instance()->RenderPresetUltraQuality);
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AddDLSSRenderPreset("Quality Preset", &Config::Instance()->RenderPresetQuality);
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AddDLSSRenderPreset("Balanced Preset", &Config::Instance()->RenderPresetBalanced);
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AddDLSSRenderPreset("Perf Preset", &Config::Instance()->RenderPresetPerformance);
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AddDLSSRenderPreset("UltraP Preset", &Config::Instance()->RenderPresetUltraPerformance);
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}
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ImGui::PopItemWidth();
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ImGui::EndDisabled();
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}
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@@ -120,7 +120,9 @@ private:
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template <HasDefaultValue B>
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static void AddResourceBarrier(std::string name, CustomOptional<int32_t, B>* value);
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template <HasDefaultValue B>
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static void AddRenderPreset(std::string name, CustomOptional<uint32_t, B>* value);
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static void AddDLSSRenderPreset(std::string name, CustomOptional<uint32_t, B>* value);
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template<HasDefaultValue B>
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static void AddDLSSDRenderPreset(std::string name, CustomOptional<uint32_t, B>* value);
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template <HasDefaultValue B>
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static void PopulateCombo(std::string name, CustomOptional<uint32_t, B>* value, const char* names[], const std::string desc[], int length, const uint8_t disabledMask[] = nullptr, bool firstAsDefault = true);
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@@ -188,23 +188,12 @@ void DLSSFeature::ProcessInitParams(NVSDK_NGX_Parameter* InParameters)
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uint32_t RenderPresetPerformance = 0;
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uint32_t RenderPresetUltraPerformance = 0;
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if (InParameters->Get(NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_DLAA, &RenderPresetDLAA) != NVSDK_NGX_Result_Success)
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InParameters->Get("RayReconstruction.Hint.Render.Preset.DLAA", &RenderPresetDLAA);
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if (InParameters->Get(NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_UltraQuality, &RenderPresetUltraQuality) != NVSDK_NGX_Result_Success)
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InParameters->Get("RayReconstruction.Hint.Render.Preset.UltraQuality", &RenderPresetUltraQuality);
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if (InParameters->Get(NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_Quality, &RenderPresetQuality) != NVSDK_NGX_Result_Success)
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InParameters->Get("RayReconstruction.Hint.Render.Preset.Quality", &RenderPresetQuality);
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if (InParameters->Get(NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_Balanced, &RenderPresetBalanced) != NVSDK_NGX_Result_Success)
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InParameters->Get("RayReconstruction.Hint.Render.Preset.Balanced", &RenderPresetBalanced);
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if (InParameters->Get(NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_Performance, &RenderPresetPerformance) != NVSDK_NGX_Result_Success)
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InParameters->Get("RayReconstruction.Hint.Render.Preset.Performance", &RenderPresetPerformance);
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if (InParameters->Get(NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_UltraPerformance, &RenderPresetUltraPerformance) != NVSDK_NGX_Result_Success)
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InParameters->Get("RayReconstruction.Hint.Render.Preset.UltraPerformance", &RenderPresetUltraPerformance);
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InParameters->Get(NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_DLAA, &RenderPresetDLAA);
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InParameters->Get(NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_UltraQuality, &RenderPresetUltraQuality);
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InParameters->Get(NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_Quality, &RenderPresetQuality);
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InParameters->Get(NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_Balanced, &RenderPresetBalanced);
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InParameters->Get(NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_Performance, &RenderPresetPerformance);
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InParameters->Get(NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_UltraPerformance, &RenderPresetUltraPerformance);
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if (Config::Instance()->RenderPresetOverride.value_or_default())
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{
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@@ -224,36 +213,12 @@ void DLSSFeature::ProcessInitParams(NVSDK_NGX_Parameter* InParameters)
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LOG_DEBUG("Preset_UltraPerformance {}", RenderPresetUltraPerformance);
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}
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if (RenderPresetDLAA < 0 || RenderPresetDLAA > 15)
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RenderPresetDLAA = 0;
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if (RenderPresetUltraQuality < 0 || RenderPresetUltraQuality > 15)
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RenderPresetUltraQuality = 0;
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if (RenderPresetQuality < 0 || RenderPresetQuality > 15)
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RenderPresetQuality = 0;
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if (RenderPresetBalanced < 0 || RenderPresetBalanced > 15)
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RenderPresetBalanced = 0;
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if (RenderPresetPerformance < 0 || RenderPresetPerformance > 15)
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RenderPresetPerformance = 0;
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if (RenderPresetUltraPerformance < 0 || RenderPresetUltraPerformance > 15)
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RenderPresetUltraPerformance = 0;
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InParameters->Set(NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_DLAA, RenderPresetDLAA);
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InParameters->Set(NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_UltraQuality, RenderPresetUltraQuality);
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InParameters->Set(NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_Quality, RenderPresetQuality);
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InParameters->Set(NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_Balanced, RenderPresetBalanced);
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InParameters->Set(NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_Performance, RenderPresetPerformance);
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InParameters->Set(NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_UltraPerformance, RenderPresetUltraPerformance);
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InParameters->Set("RayReconstruction.Hint.Render.Preset.DLAA", RenderPresetDLAA);
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InParameters->Set("RayReconstruction.Hint.Render.Preset.UltraQuality", RenderPresetUltraQuality);
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InParameters->Set("RayReconstruction.Hint.Render.Preset.Quality", RenderPresetQuality);
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InParameters->Set("RayReconstruction.Hint.Render.Preset.Balanced", RenderPresetBalanced);
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InParameters->Set("RayReconstruction.Hint.Render.Preset.Performance", RenderPresetPerformance);
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InParameters->Set("RayReconstruction.Hint.Render.Preset.UltraPerformance", RenderPresetUltraPerformance);
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}
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UINT perfQ = NVSDK_NGX_PerfQuality_Value_Balanced;
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@@ -272,11 +237,10 @@ void DLSSFeature::ReadVersion()
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PFN_NVSDK_NGX_GetSnippetVersion _GetSnippetVersion = nullptr;
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if (!Config::Instance()->NVNGX_DLSS_Library.has_value())
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{
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_GetSnippetVersion = (PFN_NVSDK_NGX_GetSnippetVersion)DetourFindFunction("nvngx_dlss.dll", "NVSDK_NGX_GetSnippetVersion");
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}
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else
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if (!State::Instance().NGX_OTA_Dlss.empty())
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_GetSnippetVersion = (PFN_NVSDK_NGX_GetSnippetVersion)DetourFindFunction(State::Instance().NGX_OTA_Dlss.c_str(), "NVSDK_NGX_GetSnippetVersion");
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if (!_GetSnippetVersion && Config::Instance()->NVNGX_DLSS_Library.has_value())
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{
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std::filesystem::path dlssPath(Config::Instance()->NVNGX_DLSS_Library.value());
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@@ -284,10 +248,8 @@ void DLSSFeature::ReadVersion()
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_GetSnippetVersion = (PFN_NVSDK_NGX_GetSnippetVersion)DetourFindFunction(dlssPath.filename().string().c_str(), "NVSDK_NGX_GetSnippetVersion");
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}
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if (_GetSnippetVersion == nullptr && !State::Instance().NGX_OTA_Dlss.empty())
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{
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_GetSnippetVersion = (PFN_NVSDK_NGX_GetSnippetVersion)DetourFindFunction(State::Instance().NGX_OTA_Dlss.c_str(), "NVSDK_NGX_GetSnippetVersion");
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}
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if (!_GetSnippetVersion)
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_GetSnippetVersion = (PFN_NVSDK_NGX_GetSnippetVersion)DetourFindFunction("nvngx_dlss.dll", "NVSDK_NGX_GetSnippetVersion");
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if (_GetSnippetVersion != nullptr)
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{
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@@ -286,5 +286,3 @@ DLSSFeatureDx12::~DLSSFeatureDx12()
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if (RCAS != nullptr && RCAS.get() != nullptr)
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RCAS.reset();
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}
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@@ -179,23 +179,12 @@ void DLSSDFeature::ProcessInitParams(NVSDK_NGX_Parameter* InParameters)
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uint32_t RenderPresetPerformance = 0;
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uint32_t RenderPresetUltraPerformance = 0;
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if (InParameters->Get(NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_DLAA, &RenderPresetDLAA) != NVSDK_NGX_Result_Success)
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InParameters->Get("RayReconstruction.Hint.Render.Preset.DLAA", &RenderPresetDLAA);
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if (InParameters->Get(NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_UltraQuality, &RenderPresetUltraQuality) != NVSDK_NGX_Result_Success)
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InParameters->Get("RayReconstruction.Hint.Render.Preset.UltraQuality", &RenderPresetUltraQuality);
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if (InParameters->Get(NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_Quality, &RenderPresetQuality) != NVSDK_NGX_Result_Success)
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InParameters->Get("RayReconstruction.Hint.Render.Preset.Quality", &RenderPresetQuality);
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if (InParameters->Get(NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_Balanced, &RenderPresetBalanced) != NVSDK_NGX_Result_Success)
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InParameters->Get("RayReconstruction.Hint.Render.Preset.Balanced", &RenderPresetBalanced);
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if (InParameters->Get(NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_Performance, &RenderPresetPerformance) != NVSDK_NGX_Result_Success)
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InParameters->Get("RayReconstruction.Hint.Render.Preset.Performance", &RenderPresetPerformance);
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if (InParameters->Get(NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_UltraPerformance, &RenderPresetUltraPerformance) != NVSDK_NGX_Result_Success)
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InParameters->Get("RayReconstruction.Hint.Render.Preset.UltraPerformance", &RenderPresetUltraPerformance);
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InParameters->Get("RayReconstruction.Hint.Render.Preset.DLAA", &RenderPresetDLAA);
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InParameters->Get("RayReconstruction.Hint.Render.Preset.UltraQuality", &RenderPresetUltraQuality);
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InParameters->Get("RayReconstruction.Hint.Render.Preset.Quality", &RenderPresetQuality);
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InParameters->Get("RayReconstruction.Hint.Render.Preset.Balanced", &RenderPresetBalanced);
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InParameters->Get("RayReconstruction.Hint.Render.Preset.Performance", &RenderPresetPerformance);
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InParameters->Get("RayReconstruction.Hint.Render.Preset.UltraPerformance", &RenderPresetUltraPerformance);
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if (Config::Instance()->RenderPresetOverride.value_or_default())
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{
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@@ -215,30 +204,6 @@ void DLSSDFeature::ProcessInitParams(NVSDK_NGX_Parameter* InParameters)
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LOG_DEBUG("Preset_UltraPerformance {}", RenderPresetUltraPerformance);
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}
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if (RenderPresetDLAA < 0 || RenderPresetDLAA > 15)
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RenderPresetDLAA = 0;
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if (RenderPresetUltraQuality < 0 || RenderPresetUltraQuality > 15)
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RenderPresetUltraQuality = 0;
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if (RenderPresetQuality < 0 || RenderPresetQuality > 15)
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RenderPresetQuality = 0;
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if (RenderPresetBalanced < 0 || RenderPresetBalanced > 15)
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RenderPresetBalanced = 0;
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if (RenderPresetPerformance < 0 || RenderPresetPerformance > 15)
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RenderPresetPerformance = 0;
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if (RenderPresetUltraPerformance < 0 || RenderPresetUltraPerformance > 15)
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RenderPresetUltraPerformance = 0;
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InParameters->Set(NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_DLAA, RenderPresetDLAA);
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InParameters->Set(NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_UltraQuality, RenderPresetUltraQuality);
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InParameters->Set(NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_Quality, RenderPresetQuality);
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InParameters->Set(NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_Balanced, RenderPresetBalanced);
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InParameters->Set(NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_Performance, RenderPresetPerformance);
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InParameters->Set(NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_UltraPerformance, RenderPresetUltraPerformance);
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InParameters->Set("RayReconstruction.Hint.Render.Preset.DLAA", RenderPresetDLAA);
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InParameters->Set("RayReconstruction.Hint.Render.Preset.UltraQuality", RenderPresetUltraQuality);
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InParameters->Set("RayReconstruction.Hint.Render.Preset.Quality", RenderPresetQuality);
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@@ -272,12 +237,11 @@ void DLSSDFeature::ReadVersion()
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{
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PFN_NVSDK_NGX_GetSnippetVersion _GetSnippetVersion = nullptr;
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_GetSnippetVersion = (PFN_NVSDK_NGX_GetSnippetVersion)DetourFindFunction("nvngx_dlssd.dll", "NVSDK_NGX_GetSnippetVersion");
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|
||||
if (_GetSnippetVersion == nullptr && !State::Instance().NGX_OTA_Dlssd.empty())
|
||||
{
|
||||
if (!State::Instance().NGX_OTA_Dlssd.empty())
|
||||
_GetSnippetVersion = (PFN_NVSDK_NGX_GetSnippetVersion)DetourFindFunction(State::Instance().NGX_OTA_Dlssd.c_str(), "NVSDK_NGX_GetSnippetVersion");
|
||||
}
|
||||
|
||||
if (!_GetSnippetVersion)
|
||||
_GetSnippetVersion = (PFN_NVSDK_NGX_GetSnippetVersion)DetourFindFunction("nvngx_dlssd.dll", "NVSDK_NGX_GetSnippetVersion");
|
||||
|
||||
if (_GetSnippetVersion != nullptr)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user