Updated README with latest info

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TheRazerMD
2026-07-20 13:46:32 +02:00
committed by TheRazerMD
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**OptiScaler** is a tool that lets you replace upscalers in games that ***already support DLSS2+ / FSR2+ / XeSS*** ($`^1`$), as well as manage ***frame generation*** in already mentioned games _(either by replacing existing FG options or enabling it in DX12 games through experimental ***OptiFG***)_. It also offers extensive customization options for all users, including those with Nvidia GPUs using DLSS.
> [!CAUTION]
> * We've been informed about some **FAKE websites** presenting themselves as OptiScaler team, so we would like to strongly highlight that we **DO NOT HAVE an official website!**
> * **We DON'T have an official manager app**, so please be careful when downloading or using them!
> * We've been informed about some **FAKE websites** presenting themselves as OptiScaler team, so we would like to strongly highlight that we **DO NOT HAVE an official website!**
> * We **DON'T have an official manager app**, so please be careful when downloading or using them! And please don't bother us to provide support for something which isn't even ours!
> * Only **LEGIT places** are this Github, our Discord server and Nitec's NexusMods page.
> * OptiScaler is **FREE**, any kind of monetary requirements are scams!
@@ -50,10 +50,10 @@
> _For example, if a game has DLSS only, OptiScaler can be used to replace DLSS with XeSS or FSR 3.1 (also works for FSR2-only games, like The Outer Worlds Spacer's Choice, albeit requires manually providing nvngx_dlss.dll)._
**Key aspects of OptiScaler:**
- Enables usage of XeSS, FSR2, FSR3, **FSR4**$`^2`$ (_officially, RDNA4 only_) and DLSS in (temporal) upscaler-enabled games
- Enables usage of XeSS, FSR2, FSR3, **FSR4**$`^2`$ (_officially, RDNA4 and RDNA3 dGPUs only_) and DLSS in (temporal) upscaler-enabled games
- Allows users to fine-tune their upscaling experience with a wide range of tweaks and enhancements (RCAS & MAS, Output Scaling, DLSS Presets, Ratio & DRS Overrides etc.)
- Since v0.7.0+, added ***experimental DX12*** frame generation support with possible HUDfix solution ([**OptiFG**](#optifg--hudfix-experimental-hud-ghosting-fix))
- Supports [**Fakenvapi**](#installation) integration - enables Reflex hooking and injecting _Anti-Lag 2_ (RDNA1+ only), _LatencyFlex_ (LFX) or _XeLL_ (Intel only) - _bundled since 0.9_
- Supports [**Fakenvapi**](#installation) integration - enables Reflex hooking and injecting _Anti-Lag 2_ (RDNA1+ only), _LatencyFlex_ (LFX) or _XeLL_ - _bundled since 0.9_
- Since v0.7.7, added support for **Nukem's** FSR3-FG mod [**dlssg-to-fsr3**](#installation), only supports games with ***native DLSS-FG*** - _bundled since 0.9_
- Since v0.7.8, added **ASI plugin loading** support (_disabled_ by default (`LoadAsiPlugins=` in INI), loads from customisable folder, default `plugins`)
- New project - [**OptiPatcher**](https://github.com/optiscaler/OptiPatcher) - an ASI Plugin for OptiScaler for enabling DLSS and DLSSG inputs without spoofing in ***supported games***.
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## How it works?
* OptiScaler acts as a middleware, it intercepts upscaler calls from the game (_**Inputs**_) and redirects them to the chosen upscaling backend (_**Output**_), allowing user to replace one technology with another one. **Inputs -> OptiScaler -> Outputs**
* _Or put more bluntly, **Input** is the upscaler used in game settings, and **Output** the one selected in Opti Overlay._
* _Same goes for FG options which are separated into **FG Source** and **FG Output**._
* _Same goes for FG options which are separated into **FG Input** and **FG Output**._
> [!NOTE]
> * Pressing **`Insert`** should open the Optiscaler **Overlay** in-game with all of the options (_`ShortcutKey=` can be changed in the INI file, or under **Keybinds** in the overlay_).
@@ -108,7 +108,7 @@ Currently **OptiScaler** can be used with DirectX 11, DirectX 12 and Vulkan, but
- XeSS (Default)
- FSR 2.1.2, 2.2.1
- FSR 3.X (and FSR 2.3.X)
- FSR 4.X (via FSR3.X update, _officially RDNA4 only_)
- FSR 4.X (via FSR 3.X/4, _officially RDNA4 and RDNA3 dGPUs only_)
- DLSS
#### For DirectX 11
@@ -117,7 +117,7 @@ Currently **OptiScaler** can be used with DirectX 11, DirectX 12 and Vulkan, but
- DLSS (native DX11)
- XeSS 2.X (native DX11, _Intel ARC only_)
- XeSS, FSR 2.1.2, 2.2.1, FSR 3.X w/Dx12 (_via D3D11on12_)$`^1`$
- FSR 4.X (via FSR 3.X w/Dx12 update, _officially RDNA4 only_)
- FSR 4.X (via FSR 3.X/4 w/Dx12 interop, _officially RDNA4 and RDNA3 dGPUs only_)
> [!NOTE]
> <details>
@@ -127,7 +127,7 @@ Currently **OptiScaler** can be used with DirectX 11, DirectX 12 and Vulkan, but
> </details>
#### For Vulkan
- FSR 4.X (via FSR 3.X w/Dx12 update, _officially RDNA4 only_)
- FSR 4.X (via FSR 3.X/4 w/Dx12 interop, _officially RDNA4 and RDNA3 dGPUs only_)
- FSR2 2.1.2 (Default), 2.2.1
- FSR3 3.1 (and FSR2 2.3.2)
- DLSS