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Updated README with latest info
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**OptiScaler** is a tool that lets you replace upscalers in games that ***already support DLSS2+ / FSR2+ / XeSS*** ($`^1`$), as well as manage ***frame generation*** in already mentioned games _(either by replacing existing FG options or enabling it in DX12 games through experimental ***OptiFG***)_. It also offers extensive customization options for all users, including those with Nvidia GPUs using DLSS.
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> [!CAUTION]
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> * We've been informed about some **FAKE websites** presenting themselves as OptiScaler team, so we would like to strongly highlight that we **DO NOT HAVE an official website!**
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> * **We DON'T have an official manager app**, so please be careful when downloading or using them!
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> * We've been informed about some **FAKE websites** presenting themselves as OptiScaler team, so we would like to strongly highlight that we **DO NOT HAVE an official website!**
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> * We **DON'T have an official manager app**, so please be careful when downloading or using them! And please don't bother us to provide support for something which isn't even ours!
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> * Only **LEGIT places** are this Github, our Discord server and Nitec's NexusMods page.
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> * OptiScaler is **FREE**, any kind of monetary requirements are scams!
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> _For example, if a game has DLSS only, OptiScaler can be used to replace DLSS with XeSS or FSR 3.1 (also works for FSR2-only games, like The Outer Worlds Spacer's Choice, albeit requires manually providing nvngx_dlss.dll)._
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**Key aspects of OptiScaler:**
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- Enables usage of XeSS, FSR2, FSR3, **FSR4**$`^2`$ (_officially, RDNA4 only_) and DLSS in (temporal) upscaler-enabled games
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- Enables usage of XeSS, FSR2, FSR3, **FSR4**$`^2`$ (_officially, RDNA4 and RDNA3 dGPUs only_) and DLSS in (temporal) upscaler-enabled games
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- Allows users to fine-tune their upscaling experience with a wide range of tweaks and enhancements (RCAS & MAS, Output Scaling, DLSS Presets, Ratio & DRS Overrides etc.)
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- Since v0.7.0+, added ***experimental DX12*** frame generation support with possible HUDfix solution ([**OptiFG**](#optifg--hudfix-experimental-hud-ghosting-fix))
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- Supports [**Fakenvapi**](#installation) integration - enables Reflex hooking and injecting _Anti-Lag 2_ (RDNA1+ only), _LatencyFlex_ (LFX) or _XeLL_ (Intel only) - _bundled since 0.9_
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- Supports [**Fakenvapi**](#installation) integration - enables Reflex hooking and injecting _Anti-Lag 2_ (RDNA1+ only), _LatencyFlex_ (LFX) or _XeLL_ - _bundled since 0.9_
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- Since v0.7.7, added support for **Nukem's** FSR3-FG mod [**dlssg-to-fsr3**](#installation), only supports games with ***native DLSS-FG*** - _bundled since 0.9_
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- Since v0.7.8, added **ASI plugin loading** support (_disabled_ by default (`LoadAsiPlugins=` in INI), loads from customisable folder, default `plugins`)
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- New project - [**OptiPatcher**](https://github.com/optiscaler/OptiPatcher) - an ASI Plugin for OptiScaler for enabling DLSS and DLSSG inputs without spoofing in ***supported games***.
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## How it works?
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* OptiScaler acts as a middleware, it intercepts upscaler calls from the game (_**Inputs**_) and redirects them to the chosen upscaling backend (_**Output**_), allowing user to replace one technology with another one. **Inputs -> OptiScaler -> Outputs**
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* _Or put more bluntly, **Input** is the upscaler used in game settings, and **Output** the one selected in Opti Overlay._
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* _Same goes for FG options which are separated into **FG Source** and **FG Output**._
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* _Same goes for FG options which are separated into **FG Input** and **FG Output**._
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> [!NOTE]
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> * Pressing **`Insert`** should open the Optiscaler **Overlay** in-game with all of the options (_`ShortcutKey=` can be changed in the INI file, or under **Keybinds** in the overlay_).
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- XeSS (Default)
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- FSR 2.1.2, 2.2.1
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- FSR 3.X (and FSR 2.3.X)
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- FSR 4.X (via FSR3.X update, _officially RDNA4 only_)
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- FSR 4.X (via FSR 3.X/4, _officially RDNA4 and RDNA3 dGPUs only_)
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- DLSS
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#### For DirectX 11
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- DLSS (native DX11)
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- XeSS 2.X (native DX11, _Intel ARC only_)
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- XeSS, FSR 2.1.2, 2.2.1, FSR 3.X w/Dx12 (_via D3D11on12_)$`^1`$
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- FSR 4.X (via FSR 3.X w/Dx12 update, _officially RDNA4 only_)
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- FSR 4.X (via FSR 3.X/4 w/Dx12 interop, _officially RDNA4 and RDNA3 dGPUs only_)
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> [!NOTE]
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> <details>
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> </details>
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#### For Vulkan
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- FSR 4.X (via FSR 3.X w/Dx12 update, _officially RDNA4 only_)
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- FSR 4.X (via FSR 3.X/4 w/Dx12 interop, _officially RDNA4 and RDNA3 dGPUs only_)
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- FSR2 2.1.2 (Default), 2.2.1
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- FSR3 3.1 (and FSR2 2.3.2)
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- DLSS
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