Update README.md

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cdozdil
2024-01-10 00:34:55 +03:00
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@@ -5,19 +5,23 @@ Based on [PotatoOfDoom](https://github.com/PotatoOfDoom)'s excellent [CyberFSR2]
As XeSS officially only supports DirectX12 (Support for DirectX11 added but consider it as alpha and expect performance and other problems).
Added CAS shapening support, you can enable and adjust it from ini file.
## Official Discord Channel: https://discord.gg/2JDHx6kcXB
## Installation
*Following instructions were written for Cyberpunk 2077 and may differ for other games.*
### Windows
* Download the latest relase from releases.
* Extract the contents of the archive next to the `nvngx_dlss.dll` file in your games folder.
* Copy the [libxess.dll](https://raw.githubusercontent.com/intel/xess/main/bin/libxess.dll) to your game executable directory.
* Run `EnableSignatureOverride.reg` and confirm merge.
* That's it. Now DLSS option should appear in settigs.
### Linux
* Download the latest relase from releases.
* Extract the contents of the archive next to the `nvngx_dlss.dll` file in your games folder.
* Copy the [libxess.dll](https://raw.githubusercontent.com/intel/xess/main/bin/libxess.dll) to your game executable directory.
* Run the linuxinstall.sh script
* Or just run the following command with the appropriate file paths to install the tweaks manually:
```
@@ -33,12 +37,13 @@ WINEPREFIX=/path/where/the/steam/library/is/steamapps/compatdata/1091500/pfx /bi
### Requirements
* Visual Studio 2022
* FSR3 3.0.3 SDK files in external\ffx-sdk folder
### Instructions
* Clone this repo with all of its submodules.
* Open the CyberXeSS.sln with Visual Studio 2022.
* Copy the compiled `nvngx.dll` from the XeSS Directory to your Cyberpunk 2077 executable directory.
* Copy the [libxess.dll](https://raw.githubusercontent.com/intel/xess/main/bin/libxess.dll) to your Cyberpunk 2077 executable directory.
* Run the `EnableSignatureOverride.reg` to allow Cyberpunks DLSS implementation to load unsigned DLSS versions
* Copy the compiled `nvngx.dll` from the XeSS Directory to your game executable directory.
* Copy the [libxess.dll](https://raw.githubusercontent.com/intel/xess/main/bin/libxess.dll) to your game executable directory.
* Run the `EnableSignatureOverride.reg` to allow DLSS implementation to load unsigned DLSS versions
* Run the game and set the quality in the DLSS settings
* Play the game with XeSS