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roll back to pre66 logic
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@@ -663,14 +663,14 @@ static void GetHudless(ID3D12GraphicsCommandList* This, int fIndex)
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{
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// If skipped last interpolated continue with new one
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// trying to mimic pre66 behavior
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//if (FrameGen_Dx12::fgHudlessFrameIndexes[i] >= params->frameID)
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// fIndex = i;
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if (FrameGen_Dx12::fgHudlessFrameIndexes[i] == params->frameID)
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{
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if (FrameGen_Dx12::fgHudlessFrameIndexes[i] >= params->frameID)
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fIndex = i;
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break;
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}
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//if (FrameGen_Dx12::fgHudlessFrameIndexes[i] == params->frameID)
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//{
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// fIndex = i;
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// break;
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//}
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}
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#ifdef CLOSE_FG_COMMANDLIST_AFTER_CALLBACK
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