roll back to pre66 logic

This commit is contained in:
cdozdil
2025-01-20 19:24:48 +03:00
parent 76044df40f
commit db78ee7198
+7 -7
View File
@@ -663,14 +663,14 @@ static void GetHudless(ID3D12GraphicsCommandList* This, int fIndex)
{
// If skipped last interpolated continue with new one
// trying to mimic pre66 behavior
//if (FrameGen_Dx12::fgHudlessFrameIndexes[i] >= params->frameID)
// fIndex = i;
if (FrameGen_Dx12::fgHudlessFrameIndexes[i] == params->frameID)
{
if (FrameGen_Dx12::fgHudlessFrameIndexes[i] >= params->frameID)
fIndex = i;
break;
}
//if (FrameGen_Dx12::fgHudlessFrameIndexes[i] == params->frameID)
//{
// fIndex = i;
// break;
//}
}
#ifdef CLOSE_FG_COMMANDLIST_AFTER_CALLBACK