mirror of
https://github.com/optiscaler/OptiScaler.git
synced 2026-05-29 21:13:14 +00:00
fix drs
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@@ -335,8 +335,8 @@ ffxReturnCode_t ffxDispatch_Dx12(ffxContext* context, ffxDispatchDescHeader* des
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params->Set(NVSDK_NGX_Parameter_DLSS_Exposure_Scale, 1.0);
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params->Set(NVSDK_NGX_Parameter_DLSS_Pre_Exposure, dispatchDesc->preExposure);
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params->Set(NVSDK_NGX_Parameter_Reset, dispatchDesc->reset ? 1 : 0);
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params->Set(NVSDK_NGX_Parameter_Width, dispatchDesc->renderSize.width);
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params->Set(NVSDK_NGX_Parameter_Height, dispatchDesc->renderSize.height);
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params->Set(NVSDK_NGX_Parameter_DLSS_Render_Subrect_Dimensions_Width, dispatchDesc->renderSize.width);
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params->Set(NVSDK_NGX_Parameter_DLSS_Render_Subrect_Dimensions_Height, dispatchDesc->renderSize.height);
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params->Set(NVSDK_NGX_Parameter_Depth, dispatchDesc->depth.resource);
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params->Set(NVSDK_NGX_Parameter_ExposureTexture, dispatchDesc->exposure.resource);
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params->Set(NVSDK_NGX_Parameter_DLSS_Input_Bias_Current_Color_Mask, dispatchDesc->reactive.resource);
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@@ -13,7 +13,7 @@ typedef struct MotionScale
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float y;
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} motion_scale;
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static UINT64 _handleCounter = 13370000;
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static UINT64 _handleCounter = 0x13370000;
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static UINT64 _frameCounter = 0;
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static xess_context_handle_t _currentContext = nullptr;
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static std::map<xess_context_handle_t, xess_d3d12_init_params_t> _initParams;
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@@ -270,8 +270,8 @@ XESS_API xess_result_t xessD3D12Execute(xess_context_handle_t hContext, ID3D12Gr
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params->Set(NVSDK_NGX_Parameter_Jitter_Offset_Y, pExecParams->jitterOffsetY);
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params->Set(NVSDK_NGX_Parameter_DLSS_Exposure_Scale, pExecParams->exposureScale);
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params->Set(NVSDK_NGX_Parameter_Reset, pExecParams->resetHistory);
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params->Set(NVSDK_NGX_Parameter_Width, pExecParams->inputWidth);
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params->Set(NVSDK_NGX_Parameter_Height, pExecParams->inputHeight);
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params->Set(NVSDK_NGX_Parameter_DLSS_Render_Subrect_Dimensions_Width, pExecParams->inputWidth);
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params->Set(NVSDK_NGX_Parameter_DLSS_Render_Subrect_Dimensions_Height, pExecParams->inputHeight);
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params->Set(NVSDK_NGX_Parameter_Depth, pExecParams->pDepthTexture);
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params->Set(NVSDK_NGX_Parameter_ExposureTexture, pExecParams->pExposureScaleTexture);
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params->Set(NVSDK_NGX_Parameter_DLSS_Input_Bias_Current_Color_Mask, pExecParams->pResponsivePixelMaskTexture);
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