fsr3 upscaling test

This commit is contained in:
cdozdil
2024-03-03 02:27:09 +03:00
parent 017b74835f
commit f06334700a
5 changed files with 568 additions and 22 deletions
+233
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#include "pch.h"
#include "FSR3Feature.h"
#include "Config.h"
inline void logCallback(FfxMsgType type, const wchar_t* message)
{
std::wstring string(message);
std::string str(string.begin(), string.end());
if (type == FFX_MESSAGE_TYPE_ERROR)
spdlog::error("FSR3Feature::LogCallback FSR Runtime: {0}", str);
else if (type == FFX_MESSAGE_TYPE_WARNING)
spdlog::warn("FSR3Feature::LogCallback FSR Runtime: {0}", str);
else
spdlog::debug("FSR3Feature::LogCallback FSR Runtime: {0}", str);
}
void FSR3Feature::SetInit(bool value)
{
_isInited = value;
}
double FSR3Feature::GetDeltaTime()
{
double currentTime = MillisecondsNow();
double deltaTime = (currentTime - _lastFrameTime);
_lastFrameTime = currentTime;
return deltaTime;
}
bool FSR3Feature::IsDepthInverted() const
{
return _depthInverted;
}
bool FSR3Feature::IsInited()
{
return _isInited;
}
bool FSR3Feature::InitFSR3(ID3D12Device* device, const NVSDK_NGX_Parameter* InParameters)
{
if (IsInited())
return true;
if (device == nullptr)
{
spdlog::error("FSR3Feature::InitFSR3 D3D12Device is null!");
return false;
}
const size_t scratchBufferSize = ffxGetScratchMemorySizeDX12(FFX_FSR3UPSCALER_CONTEXT_COUNT);
void* scratchBuffer = calloc(scratchBufferSize, 1);
auto errorCode = ffxGetInterfaceDX12(&_contextDesc.backendInterface, device, scratchBuffer, scratchBufferSize, FFX_FSR3UPSCALER_CONTEXT_COUNT);
if (errorCode != FFX_OK)
{
spdlog::error("FSR3Feature::InitFSR3 ffxGetInterfaceDX12 error: {0:x}", errorCode);
free(scratchBuffer);
return false;
}
_contextDesc.maxRenderSize.width = RenderWidth();
_contextDesc.maxRenderSize.height = RenderHeight();
_contextDesc.displaySize.width = DisplayWidth();
_contextDesc.displaySize.height = DisplayHeight();
_contextDesc.flags = 0;
int featureFlags;
InParameters->Get(NVSDK_NGX_Parameter_DLSS_Feature_Create_Flags, &featureFlags);
bool Hdr = featureFlags & NVSDK_NGX_DLSS_Feature_Flags_IsHDR;
bool EnableSharpening = featureFlags & NVSDK_NGX_DLSS_Feature_Flags_DoSharpening;
bool DepthInverted = featureFlags & NVSDK_NGX_DLSS_Feature_Flags_DepthInverted;
bool JitterMotion = featureFlags & NVSDK_NGX_DLSS_Feature_Flags_MVJittered;
bool LowRes = featureFlags & NVSDK_NGX_DLSS_Feature_Flags_MVLowRes;
bool AutoExposure = featureFlags & NVSDK_NGX_DLSS_Feature_Flags_AutoExposure;
if (Config::Instance()->DepthInverted.value_or(DepthInverted))
{
Config::Instance()->DepthInverted = true;
_contextDesc.flags |= FFX_FSR3UPSCALER_ENABLE_DEPTH_INVERTED;
_depthInverted = true;
spdlog::info("FSR3Feature::InitFSR3 contextDesc.initFlags (DepthInverted) {0:b}", _contextDesc.flags);
}
if (Config::Instance()->AutoExposure.value_or(AutoExposure))
{
Config::Instance()->AutoExposure = true;
_contextDesc.flags |= FFX_FSR3UPSCALER_ENABLE_AUTO_EXPOSURE;
spdlog::info("FSR3Feature::InitFSR3 contextDesc.initFlags (AutoExposure) {0:b}", _contextDesc.flags);
}
else
{
Config::Instance()->AutoExposure = false;
spdlog::info("FSR3Feature::InitFSR3 contextDesc.initFlags (!AutoExposure) {0:b}", _contextDesc.flags);
}
if (Config::Instance()->HDR.value_or(Hdr))
{
Config::Instance()->HDR = false;
_contextDesc.flags |= FFX_FSR3UPSCALER_ENABLE_HIGH_DYNAMIC_RANGE;
spdlog::info("FSR3Feature::InitFSR3 xessParams.initFlags (HDR) {0:b}", _contextDesc.flags);
}
else
{
Config::Instance()->HDR = true;
spdlog::info("FSR3Feature::InitFSR3 xessParams.initFlags (!HDR) {0:b}", _contextDesc.flags);
}
if (Config::Instance()->JitterCancellation.value_or(JitterMotion))
{
Config::Instance()->JitterCancellation = true;
_contextDesc.flags |= FFX_FSR3UPSCALER_ENABLE_MOTION_VECTORS_JITTER_CANCELLATION;
spdlog::info("FSR3Feature::InitFSR3 xessParams.initFlags (JitterCancellation) {0:b}", _contextDesc.flags);
}
if (Config::Instance()->DisplayResolution.value_or(!LowRes))
{
Config::Instance()->DisplayResolution = true;
_contextDesc.flags |= FFX_FSR3UPSCALER_ENABLE_DISPLAY_RESOLUTION_MOTION_VECTORS;
spdlog::info("FSR3Feature::InitFSR3 xessParams.initFlags (!LowResMV) {0:b}", _contextDesc.flags);
}
else
{
Config::Instance()->DisplayResolution = false;
spdlog::info("FSR3Feature::InitFSR3 xessParams.initFlags (LowResMV) {0:b}", _contextDesc.flags);
}
_contextDesc.flags |= FFX_FSR3UPSCALER_ENABLE_DEPTH_INFINITE;
#if _DEBUG
_contextDesc.flags |= FFX_FSR3UPSCALER_ENABLE_DEBUG_CHECKING;
_contextDesc.fpMessage = logCallback;
#endif
spdlog::debug("FSR3Feature::InitFSR3 ffxFsr3UpscalerContextCreate!");
auto ret = ffxFsr3UpscalerContextCreate(&_context, &_contextDesc);
if (ret != FFX_OK)
{
spdlog::error("FSR3Feature::InitFSR3 ffxFsr3UpscalerContextCreate error: {0:x}", ret);
return false;
}
_isInited = true;
return true;
}
FSR3Feature::~FSR3Feature()
{
spdlog::debug("FSR3Feature::~FSR3Feature");
if (!IsInited())
return;
auto errorCode = ffxFsr3UpscalerContextDestroy(&_context);
if (errorCode != FFX_OK)
spdlog::error("FSR3Feature::~FSR3Feature ffxFsr3UpscalerContextDestroy error: {0:x}", errorCode);
free(_contextDesc.backendInterface.scratchBuffer);
SetInit(false);
}
void FSR3Feature::SetRenderResolution(const NVSDK_NGX_Parameter* InParameters, FfxFsr3UpscalerDispatchDescription* params) const
{
if (InParameters->Get(NVSDK_NGX_Parameter_DLSS_Render_Subrect_Dimensions_Width, &params->renderSize.width) != NVSDK_NGX_Result_Success ||
InParameters->Get(NVSDK_NGX_Parameter_DLSS_Render_Subrect_Dimensions_Height, &params->renderSize.height) != NVSDK_NGX_Result_Success)
{
unsigned int width, height, outWidth, outHeight;
if (InParameters->Get(NVSDK_NGX_Parameter_Width, &width) == NVSDK_NGX_Result_Success &&
InParameters->Get(NVSDK_NGX_Parameter_Height, &height) == NVSDK_NGX_Result_Success)
{
if (InParameters->Get(NVSDK_NGX_Parameter_OutWidth, &outWidth) == NVSDK_NGX_Result_Success &&
InParameters->Get(NVSDK_NGX_Parameter_OutHeight, &outHeight) == NVSDK_NGX_Result_Success)
{
if (width < outWidth)
{
params->renderSize.width = width;
params->renderSize.height = height;
return;
}
params->renderSize.width = outWidth;
params->renderSize.height = outHeight;
}
else
{
if (width < RenderWidth())
{
params->renderSize.width = width;
params->renderSize.height = height;
return;
}
params->renderSize.width = RenderWidth();
params->renderSize.height = RenderHeight();
return;
}
}
params->renderSize.width = RenderWidth();
params->renderSize.height = RenderHeight();
}
}
double FSR3Feature::MillisecondsNow()
{
static LARGE_INTEGER s_frequency;
static BOOL s_use_qpc = QueryPerformanceFrequency(&s_frequency);
double milliseconds = 0;
if (s_use_qpc)
{
LARGE_INTEGER now;
QueryPerformanceCounter(&now);
milliseconds = double(1000.0 * now.QuadPart) / s_frequency.QuadPart;
}
else
{
milliseconds = double(GetTickCount());
}
return milliseconds;
}
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#pragma once
#include "IFeature.h"
#include "FidelityFX/host/backends/dx12/ffx_dx12.h"
#include "FidelityFX/host/ffx_fsr3upscaler.h"
class FSR3Feature : public IFeature
{
private:
bool _isInited = false;
double _lastFrameTime;
bool _depthInverted = false;
protected:
FfxFsr3UpscalerContext _context = {};
FfxFsr3UpscalerContextDescription _contextDesc = {};
bool InitFSR3(ID3D12Device* device, const NVSDK_NGX_Parameter* InParameters);
void SetRenderResolution(const NVSDK_NGX_Parameter* InParameters, FfxFsr3UpscalerDispatchDescription* params) const;
double MillisecondsNow();
void SetInit(bool value) override;
double GetDeltaTime();
bool IsDepthInverted() const;
public:
FSR3Feature(unsigned int handleId, const NVSDK_NGX_Parameter* InParameters) : IFeature(handleId, InParameters)
{
_lastFrameTime = MillisecondsNow();
}
bool IsInited() override;
~FSR3Feature();
};
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#include "pch.h"
#include "FSR3Feature_Dx12.h"
#include "Config.h"
bool FSR3FeatureDx12::Init(ID3D12Device* device, const NVSDK_NGX_Parameter* InParameters)
{
if (IsInited())
return true;
Device = device;
return InitFSR3(device, InParameters);
}
bool FSR3FeatureDx12::Evaluate(ID3D12GraphicsCommandList* commandList, const NVSDK_NGX_Parameter* InParameters)
{
if (!IsInited())
return false;
FfxFsr3UpscalerDispatchDescription params{};
InParameters->Get(NVSDK_NGX_Parameter_Jitter_Offset_X, &params.jitterOffset.x);
InParameters->Get(NVSDK_NGX_Parameter_Jitter_Offset_Y, &params.jitterOffset.y);
unsigned int reset;
InParameters->Get(NVSDK_NGX_Parameter_Reset, &reset);
params.reset = reset == 1;
FSR3Feature::SetRenderResolution(InParameters, &params);
spdlog::debug("FSR3FeatureDx12::Evaluate Input Resolution: {0}x{1}", params.renderSize.width, params.renderSize.height);
params.commandList = ffxGetCommandListDX12(commandList);
ID3D12Resource* paramColor;
if (InParameters->Get(NVSDK_NGX_Parameter_Color, &paramColor) != NVSDK_NGX_Result_Success)
InParameters->Get(NVSDK_NGX_Parameter_Color, (void**)&paramColor);
if (paramColor)
{
spdlog::debug("FSR3FeatureDx12::Evaluate Color exist..");
if (Config::Instance()->ColorResourceBarrier.has_value())
ResourceBarrier(commandList, paramColor,
(D3D12_RESOURCE_STATES)Config::Instance()->ColorResourceBarrier.value(),
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
params.color = ffxGetResourceDX12(paramColor, GetFfxResourceDescriptionDX12(paramColor), (wchar_t*)L"FSR3Upscale_Color", FFX_RESOURCE_STATE_COMPUTE_READ);
}
else
{
spdlog::error("FSR3FeatureDx12::Evaluate Color not exist!!");
return false;
}
ID3D12Resource* paramVelocity;
if (InParameters->Get(NVSDK_NGX_Parameter_MotionVectors, &paramVelocity) != NVSDK_NGX_Result_Success)
InParameters->Get(NVSDK_NGX_Parameter_MotionVectors, (void**)&paramVelocity);
if (paramVelocity)
{
spdlog::debug("FSR3FeatureDx12::Evaluate MotionVectors exist..");
if (Config::Instance()->MVResourceBarrier.has_value())
ResourceBarrier(commandList, paramVelocity,
(D3D12_RESOURCE_STATES)Config::Instance()->MVResourceBarrier.value(),
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
params.motionVectors = ffxGetResourceDX12(paramVelocity, GetFfxResourceDescriptionDX12(paramVelocity), (wchar_t*)L"FSR3Upscale_MotionVectors", FFX_RESOURCE_STATE_COMPUTE_READ);
}
else
{
spdlog::error("FSR3FeatureDx12::Evaluate MotionVectors not exist!!");
return false;
}
ID3D12Resource* paramOutput;
if (InParameters->Get(NVSDK_NGX_Parameter_Output, &paramOutput) != NVSDK_NGX_Result_Success)
InParameters->Get(NVSDK_NGX_Parameter_Output, (void**)&paramOutput);
if (paramOutput)
{
spdlog::debug("FSR3FeatureDx12::Evaluate Output exist..");
if (Config::Instance()->OutputResourceBarrier.has_value())
ResourceBarrier(commandList, paramOutput,
(D3D12_RESOURCE_STATES)Config::Instance()->OutputResourceBarrier.value(),
D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
params.output = ffxGetResourceDX12(paramOutput, GetFfxResourceDescriptionDX12(paramOutput), (wchar_t*)L"FSR3Upscale_Output", FFX_RESOURCE_STATE_UNORDERED_ACCESS);
}
else
{
spdlog::error("FSR3FeatureDx12::Evaluate Output not exist!!");
return false;
}
ID3D12Resource* paramDepth;
if (InParameters->Get(NVSDK_NGX_Parameter_Depth, &paramDepth) != NVSDK_NGX_Result_Success)
InParameters->Get(NVSDK_NGX_Parameter_Depth, (void**)&paramDepth);
if (paramDepth)
{
spdlog::debug("FSR3FeatureDx12::Evaluate Depth exist..");
if (Config::Instance()->DepthResourceBarrier.has_value())
ResourceBarrier(commandList, paramDepth,
(D3D12_RESOURCE_STATES)Config::Instance()->DepthResourceBarrier.value(),
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
params.depth = ffxGetResourceDX12(paramDepth, GetFfxResourceDescriptionDX12(paramDepth), (wchar_t*)L"FSR3Upscale_Depth", FFX_RESOURCE_STATE_COMPUTE_READ);
}
else
{
if (!Config::Instance()->DisplayResolution.value_or(false))
spdlog::error("FSR3FeatureDx12::Evaluate Depth not exist!!");
else
spdlog::info("FSR3FeatureDx12::Evaluate Using high res motion vectors, depth is not needed!!");
}
ID3D12Resource* paramExp = nullptr;
if (!Config::Instance()->AutoExposure.value_or(false))
{
if (InParameters->Get(NVSDK_NGX_Parameter_ExposureTexture, &paramExp) != NVSDK_NGX_Result_Success)
InParameters->Get(NVSDK_NGX_Parameter_ExposureTexture, (void**)&paramExp);
if (paramExp)
spdlog::debug("FSR3FeatureDx12::Evaluate ExposureTexture exist..");
else
spdlog::debug("FSR3FeatureDx12::Evaluate AutoExposure disabled but ExposureTexture is not exist, it may cause problems!!");
if (Config::Instance()->ExposureResourceBarrier.has_value())
ResourceBarrier(commandList, paramExp,
(D3D12_RESOURCE_STATES)Config::Instance()->ExposureResourceBarrier.value(),
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
params.exposure = ffxGetResourceDX12(paramExp, GetFfxResourceDescriptionDX12(paramExp), (wchar_t*)L"FSR3Upscale_Exposure", FFX_RESOURCE_STATE_COMPUTE_READ);
}
else
spdlog::debug("FSR3FeatureDx12::Evaluate AutoExposure enabled!");
ID3D12Resource* paramMask = nullptr;
if (!Config::Instance()->DisableReactiveMask.value_or(true))
{
if (InParameters->Get(NVSDK_NGX_Parameter_DLSS_Input_Bias_Current_Color_Mask, &paramMask) != NVSDK_NGX_Result_Success)
InParameters->Get(NVSDK_NGX_Parameter_DLSS_Input_Bias_Current_Color_Mask, (void**)&paramMask);
if (paramMask)
spdlog::debug("FSR3FeatureDx12::Evaluate Bias mask exist..");
else
spdlog::debug("FSR3FeatureDx12::Evaluate Bias mask not exist and its enabled in config, it may cause problems!!");
if (Config::Instance()->MaskResourceBarrier.has_value())
ResourceBarrier(commandList, paramMask,
(D3D12_RESOURCE_STATES)Config::Instance()->MaskResourceBarrier.value(),
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
params.reactive = ffxGetResourceDX12(paramMask, GetFfxResourceDescriptionDX12(paramMask), (wchar_t*)L"FSR3Upscale_Reactive", FFX_RESOURCE_STATE_COMPUTE_READ);
}
float MVScaleX;
float MVScaleY;
if (InParameters->Get(NVSDK_NGX_Parameter_MV_Scale_X, &MVScaleX) == NVSDK_NGX_Result_Success &&
InParameters->Get(NVSDK_NGX_Parameter_MV_Scale_Y, &MVScaleY) == NVSDK_NGX_Result_Success)
{
params.motionVectorScale.x = MVScaleX;
params.motionVectorScale.y = MVScaleY;
}
else
spdlog::warn("FSR3FeatureDx12::Evaluate Can't get motion vector scales!");
float shapness;
if (InParameters->Get(NVSDK_NGX_Parameter_Sharpness, &shapness) == NVSDK_NGX_Result_Success)
{
params.enableSharpening = shapness != 0 && shapness != 1;
if (params.enableSharpening)
{
if (shapness < 0)
params.sharpness = (shapness + 1.0f) / 2.0f;
else
params.sharpness = shapness;
}
}
if (IsDepthInverted())
{
params.cameraFar = 0.0f;
params.cameraNear = FLT_MAX;
}
else
{
params.cameraNear = 0.0f;
params.cameraFar = FLT_MAX;
}
params.cameraFovAngleVertical = 1.047198f;
params.frameTimeDelta = (float)GetDeltaTime();
params.preExposure = 1.0f;
spdlog::debug("FSR3FeatureDx12::Evaluate Dispatch!!");
auto result = ffxFsr3UpscalerContextDispatch(&_context, &params);
if (result != FFX_OK)
{
spdlog::error("FSR3FeatureDx12::Evaluate ffxFsr3UpscalerContextDispatch error: {0:x}", result);
return false;
}
// restore resource states
if (paramColor && Config::Instance()->ColorResourceBarrier.value_or(false))
ResourceBarrier(commandList, paramColor,
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE,
(D3D12_RESOURCE_STATES)Config::Instance()->ColorResourceBarrier.value());
if (paramVelocity && Config::Instance()->MVResourceBarrier.has_value())
ResourceBarrier(commandList, paramVelocity,
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE,
(D3D12_RESOURCE_STATES)Config::Instance()->MVResourceBarrier.value());
if (paramOutput && Config::Instance()->OutputResourceBarrier.has_value())
ResourceBarrier(commandList, paramOutput,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
(D3D12_RESOURCE_STATES)Config::Instance()->OutputResourceBarrier.value());
if (paramDepth && Config::Instance()->DepthResourceBarrier.has_value())
ResourceBarrier(commandList, paramDepth,
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE,
(D3D12_RESOURCE_STATES)Config::Instance()->DepthResourceBarrier.value());
if (paramExp && Config::Instance()->ExposureResourceBarrier.has_value())
ResourceBarrier(commandList, paramExp,
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE,
(D3D12_RESOURCE_STATES)Config::Instance()->ExposureResourceBarrier.value());
if (paramMask && Config::Instance()->MaskResourceBarrier.has_value())
ResourceBarrier(commandList, paramMask,
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE,
(D3D12_RESOURCE_STATES)Config::Instance()->MaskResourceBarrier.value());
return true;
}
void FSR3FeatureDx12::ReInit(const NVSDK_NGX_Parameter* InParameters)
{
SetInit(false);
if (IsInited())
{
auto errorCode = ffxFsr3UpscalerContextDestroy(&_context);
if (errorCode != FFX_OK)
spdlog::error("FSR3Feature::~FSR3Feature ffxFsr3UpscalerContextDestroy error: {0:x}", errorCode);
free(_contextDesc.backendInterface.scratchBuffer);
}
SetInit(Init(Device, InParameters));
}
void FSR3FeatureDx12::SetInit(bool value)
{
FSR3Feature::SetInit(value);
}
bool FSR3FeatureDx12::IsInited()
{
return FSR3Feature::IsInited();
}
+24
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#include "IFeature_Dx12.h"
#include "FSR3Feature.h"
#include <string>
class FSR3FeatureDx12 : public FSR3Feature, public IFeature_Dx12
{
private:
protected:
public:
FSR3FeatureDx12(unsigned int handleId, const NVSDK_NGX_Parameter* InParameters) : FSR3Feature(handleId, InParameters), IFeature_Dx12(handleId, InParameters)
{
}
// Inherited via IFeatureContextDx12
bool Init(ID3D12Device* device, const NVSDK_NGX_Parameter* InParameters) override;
bool Evaluate(ID3D12GraphicsCommandList* commandList, const NVSDK_NGX_Parameter* InParameters) override;
void ReInit(const NVSDK_NGX_Parameter* InParameters) override;
// Inherited via XeSSContext
void SetInit(bool value) override;
bool IsInited() override;
};
+2 -22
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@@ -4,6 +4,7 @@
#include "Config.h"
#include "XeSSFeature_Dx12.h"
#include "FSR3Feature_Dx12.h"
#include "NVNGX_Parameter.h"
inline ID3D12Device* D3D12Device = nullptr;
@@ -170,7 +171,7 @@ NVSDK_NGX_API NVSDK_NGX_Result NVSDK_NGX_D3D12_CreateFeature(ID3D12GraphicsComma
// Create feature
auto handleId = IFeature::GetNextHandleId();
Dx12Contexts[handleId] = std::make_unique<XeSSFeatureDx12>(handleId, InParameters);
Dx12Contexts[handleId] = std::make_unique<FSR3FeatureDx12>(handleId, InParameters);
auto deviceContext = Dx12Contexts[handleId].get();
*OutHandle = deviceContext->Handle();
@@ -262,27 +263,6 @@ NVSDK_NGX_API NVSDK_NGX_Result NVSDK_NGX_D3D12_EvaluateFeature(ID3D12GraphicsCom
}
}
//if (!deviceContext->IsInited())
//{
// ID3D12Device* device;
// spdlog::debug("NVSDK_NGX_D3D12_EvaluateFeature Get D3d12 device from InCmdList!");
// auto deviceResult = InCmdList->GetDevice(IID_PPV_ARGS(&device));
// if (deviceResult != S_OK || device == nullptr)
// {
// spdlog::error("NVSDK_NGX_D3D12_EvaluateFeature Can't get Dx12Device from InCmdList!");
// return NVSDK_NGX_Result_Fail;
// }
// deviceContext->Init(device, InParameters);
// if (!deviceContext->IsInited())
// {
// spdlog::error("NVSDK_NGX_D3D12_EvaluateFeature deviceContext.XessInit is false, init failed!");
// return NVSDK_NGX_Result_Fail;
// }
//}
//dumpParams.frame_count = 1;
//dumpParams.frame_idx = cnt++;
//dumpParams.path = "F:\\";