Skip *some* kind of spoofing when filling out D3D12 capabilities

This commit is contained in:
FakeMichau
2026-06-29 02:09:59 +02:00
parent 9d79697ffb
commit f1fe72f210
+2
View File
@@ -389,6 +389,8 @@ void IdentifyGpu::updateD3d12Capabilities(D3d12Proxy::PFN_D3D12CreateDevice o_D3
continue;
}
ScopedSkipSpoofing skipSpoofing {};
ComPtr<IDXGIFactory4> factory;
if (FAILED(DxgiProxy::CreateDxgiFactory_()(__uuidof(factory), (IDXGIFactory**) factory.GetAddressOf())))
continue;