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Skip *some* kind of spoofing when filling out D3D12 capabilities
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@@ -389,6 +389,8 @@ void IdentifyGpu::updateD3d12Capabilities(D3d12Proxy::PFN_D3D12CreateDevice o_D3
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continue;
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}
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ScopedSkipSpoofing skipSpoofing {};
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ComPtr<IDXGIFactory4> factory;
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if (FAILED(DxgiProxy::CreateDxgiFactory_()(__uuidof(factory), (IDXGIFactory**) factory.GetAddressOf())))
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continue;
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