Some overlay changes

* Slight change to no upscaler detected text
* Added FSR3.1-FG debug view descriptions
This commit is contained in:
TheRazerMD
2026-03-22 19:31:31 +01:00
parent ca9870dc41
commit fafbacddac
+9 -2
View File
@@ -2132,7 +2132,7 @@ bool MenuCommon::RenderMenu()
std::string joinedUpscalers(joined.begin(), joined.end());
ImGui::Text("Please select %s as upscaler\nfrom game options and enter the game\nto enable "
ImGui::Text("Please select %s as upscaler\nfrom game options and load into the game\nto enable "
"upscaler settings.\n",
joinedUpscalers.c_str());
@@ -3311,7 +3311,14 @@ bool MenuCommon::RenderMenu()
LOG_DEBUG("DebugView set FGChanged");
}
}
ShowHelpMarker("Enable FSR3.1-FG Debug view");
ShowHelpMarker("Enable FSR3.1-FG Debug view\n\n"
"Top left: Game Motion Vectors\n"
"Top middle: GMV Depth\n"
"Top right: Optical Flow MV\n"
"Middle: Interpolated frame only\n"
"Bottom left: Disocclusion mask\n"
"Bottom middle: Interpolation source (w/o UI)\n"
"Bottom right: HUDless resource");
ImGui::SameLine(0.0f, 16.0f);