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25 lines
2.3 KiB
Markdown
25 lines
2.3 KiB
Markdown
## Features
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* Supports multiple upscaling backends (XeSS, FSR 2.1.2, FSR 2.2.1, FSR 3.1 and DLSS)
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* Experimental support for frame generation (OptiFG by FSR) with version 0.7.0 and above
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* Supports DLSS 3.7 and above (check [installation instructions](#install-as-non-nvngx))
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* Supports DLSS-D (Ray Reconstruction) on Nvidia cards (Supports changing presets and using OptiScaler enhancements)
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* Ability to modify DLSS/DLSS-D presets on the fly
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* Supports XeSS v1.3.x's Ultra Performance, NativeAA modes (**Not using default XeSS 1.3.x scaling ratios, rather the old ones**)
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* An [in-game menu](https://github.com/cdozdil/OptiScaler/blob/master/Config.md) for tuning and saving settings on the fly (Shortcut key is **INSERT**)
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* Full integration with [DLSS Enabler](https://www.nexusmods.com/site/mods/757) for DLSS-FG support
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* **RCAS** support with **MAS** (Motion Adaptive Sharpening) for all Dx12 & Dx11 upscalers
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* **Output Scaling** option (0.5x to 3.0x) for backends running on Dx12 & Dx11
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* Supports DXGI spoofing (when running as `dxgi.dll`) as Nvidia GPUs (with XeSS detection to enable XMX on Intel Arc cards)
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* Supports Vulkan spoofing (needs to be enabled from `nvngi.ini`) as Nvidia GPUs (not working for Doom Eternal)
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* Supports loading specific `nvapi64.dll` file (when running in non-nvngx mode)
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* Supports loading specific `nvngx_dlss.dll` file (when running in non-nvngx mode)
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* Supports overriding scaling ratios
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* Supports overriding DRS range
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* Autofixes for [colored lights](https://github.com/cdozdil/OptiScaler/blob/master/Config.md#resource-barriers-dx12-only) on Unreal Engine & AMD graphics cards
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* Autofixes for [missing exposure texture](https://github.com/cdozdil/OptiScaler/blob/master/Config.md#init-flags) information
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* Ability to modify [Mipmap Lod Bias](https://github.com/cdozdil/OptiScaler/blob/master/Config.md#mipmap-lod-bias-override-dx12-only) game value
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* Supports [Fakenvapi](https://github.com/FakeMichau/fakenvapi) integration which enables Reflex hooking and injecting Anti-Lag 2 or LatencyFlex (LFX)
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* Supports Nukem's FSR FG mod [dlssg-to-fsr3](https://github.com/Nukem9/dlssg-to-fsr3) (since version 0.7.7)
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**To overcome DLSS 3.7's signature check requirements, OptiScaler uses a method developed by **Artur** (creator of [DLSS Enabler](https://www.nexusmods.com/site/mods/757?tab=description)).**
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