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https://github.com/lklynet/hypermind.git
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some flair and pizzazz
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@@ -181,7 +181,8 @@ app.get('/', (req, res) => {
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color: #eee;
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margin: 0;
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}
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.container { text-align: center; }
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.container { text-align: center; position: relative; z-index: 10; }
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#network { position: fixed; top: 0; left: 0; width: 100%; height: 100%; z-index: 1; }
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.count { font-size: 8rem; font-weight: bold; color: #4ade80; transition: color 0.2s; }
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.label { font-size: 1.5rem; color: #9ca3af; margin-top: 1rem; }
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.footer { margin-top: 2rem; font-size: 0.9rem; color: #4b5563; }
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@@ -196,6 +197,7 @@ app.get('/', (req, res) => {
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</style>
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</head>
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<body>
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<canvas id="network"></canvas>
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<div class="container">
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<div id="count" class="count">${count}</div>
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<div class="label">Active Nodes</div>
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@@ -211,12 +213,96 @@ app.get('/', (req, res) => {
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const countEl = document.getElementById('count');
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const directEl = document.getElementById('direct');
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// Particle System
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const canvas = document.getElementById('network');
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const ctx = canvas.getContext('2d');
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let particles = [];
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function resize() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resize);
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resize();
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class Particle {
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constructor() {
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this.x = Math.random() * canvas.width;
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this.y = Math.random() * canvas.height;
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this.vx = (Math.random() - 0.5) * 1;
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this.vy = (Math.random() - 0.5) * 1;
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this.size = 3;
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}
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update() {
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this.x += this.vx;
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this.y += this.vy;
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if (this.x < 0 || this.x > canvas.width) this.vx *= -1;
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if (this.y < 0 || this.y > canvas.height) this.vy *= -1;
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}
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draw() {
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ctx.beginPath();
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ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
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ctx.fillStyle = '#4ade80';
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ctx.fill();
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}
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}
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function updateParticles(count) {
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const currentCount = particles.length;
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if (count > currentCount) {
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for (let i = 0; i < count - currentCount; i++) {
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particles.push(new Particle());
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}
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} else if (count < currentCount) {
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particles.splice(count, currentCount - count);
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}
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}
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// Initialize with server-rendered count
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updateParticles(${count});
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function animate() {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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// Draw connections
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ctx.strokeStyle = 'rgba(74, 222, 128, 0.15)';
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ctx.lineWidth = 1;
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for (let i = 0; i < particles.length; i++) {
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for (let j = i + 1; j < particles.length; j++) {
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const dx = particles[i].x - particles[j].x;
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const dy = particles[i].y - particles[j].y;
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const distance = Math.sqrt(dx * dx + dy * dy);
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if (distance < 150) {
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ctx.beginPath();
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ctx.moveTo(particles[i].x, particles[i].y);
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ctx.lineTo(particles[j].x, particles[j].y);
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ctx.stroke();
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}
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}
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}
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particles.forEach(p => {
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p.update();
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p.draw();
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});
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requestAnimationFrame(animate);
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}
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animate();
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// Use Server-Sent Events for realtime updates
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const evtSource = new EventSource("/events");
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evtSource.onmessage = (event) => {
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const data = JSON.parse(event.data);
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updateParticles(data.count);
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// Only update and animate if changed
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if (countEl.innerText != data.count) {
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countEl.innerText = data.count;
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