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Give a little more room to pixel history when displaying it
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@@ -3480,7 +3480,7 @@ void TextureViewer::on_pixelHistory_clicked()
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IPixelHistoryView *hist = m_Ctx.ViewPixelHistory(texptr->ID, x, y, m_TexDisplay);
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m_Ctx.AddDockWindow(hist->Widget(), DockReference::RightOf, this, 0.2f);
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m_Ctx.AddDockWindow(hist->Widget(), DockReference::RightOf, this, 0.3f);
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// add a short delay so that controls repainting after a new panel appears can get at the
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// render thread before we insert the long blocking pixel history task
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