Fix compile error when building on SDK 11.1

SDK 11.1 and SDK 12 have different declaration for MTLDevice::supportsBCTextureCompression. 
On SDK 11.1 it is marked as API_AVAILABLE for ios and on SDK 12 is marked as API_UNAVAILABLE ios. 
Guard the API_UNAVAILABLE(ios) declaration to only be included when compiling for SDK 12.0 or above.

The compile error message before the fix:

renderdoc/driver/metal/metal_device_bridge.mm:158:64: error: method cannot be unavailable on iOS when the protocol method it implements is available [-Werror,-Wavailability]
69
- (BOOL)supportsBCTextureCompression API_AVAILABLE(macos(11.0))API_UNAVAILABLE(ios)
This commit is contained in:
Jake Turner
2022-03-23 18:22:38 +00:00
committed by Baldur Karlsson
parent 58f6061bdb
commit 0173671fde
@@ -161,7 +161,11 @@
return self.real.supportsQueryTextureLOD;
}
- (BOOL)supportsBCTextureCompression API_AVAILABLE(macos(11.0))API_UNAVAILABLE(ios)
- (BOOL)supportsBCTextureCompression API_AVAILABLE(macos(11.0))
// It is available for ios in SDK 11.1 and it is marked as unavailable in SDK 12
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= __MAC_12_0
API_UNAVAILABLE(ios)
#endif // #if __MAC_OS_X_VERSION_MAX_ALLOWED >= __MAC_12_0
{
return self.real.supportsBCTextureCompression;
}