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Fix export of a single slice of a texture to DDS
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@@ -961,6 +961,9 @@ bool ReplayController::SaveTexture(const TextureSave &saveData, const char *path
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ddsData.subdata = &subdata[0];
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ddsData.cubemap = td.cubemap && numSlices == 6;
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if(singleSlice)
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ddsData.depth = ddsData.slices = 1;
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success = write_dds_to_file(f, ddsData);
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}
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else if(sd.destType == FileType::BMP)
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