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Actually serialise SRGB decode value (!)
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@@ -130,6 +130,7 @@ void Serialiser::Serialise(const char *name, TextureStateInitialData &el)
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Serialise("maxLevel", el.maxLevel);
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Serialise("minLod", el.minLod);
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Serialise("maxLod", el.maxLod);
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Serialise("srgbDecode", el.srgbDecode);
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Serialise("depthMode", el.depthMode);
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Serialise("compareFunc", el.compareFunc);
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Serialise("compareMode", el.compareMode);
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