Variable shadowing compile fix

This commit is contained in:
baldurk committed 2017-01-17 20:00:37 +00:00
1 parent e4a4c701cd
commit 04c24ad855
2 files changed
+6 -6

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+3 -3
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@@ -365,12 +365,12 @@ ReplayCreateStatus GL_CreateReplayDevice(const char *logfile, IReplayDriver **dr
{
X11ErrorHandler prev = XSetErrorHandler(&NonFatalX11ErrorHandler);
for(size_t i = 0; i < ARRAY_COUNT(versions); i++)
for(size_t v = 0; v < ARRAY_COUNT(versions); v++)
{
X11ErrorSeen = false;
major = versions[i].major;
minor = versions[i].minor;
major = versions[v].major;
minor = versions[v].minor;
ctx = glXCreateContextAttribsProc(dpy, fbcfg[0], 0, true, attribs);
if(ctx && !X11ErrorSeen)
+3 -3
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@@ -429,10 +429,10 @@ ReplayCreateStatus GL_CreateReplayDevice(const char *logfile, IReplayDriver **dr
rc = NULL;
for(size_t i = 0; i < ARRAY_COUNT(versions); i++)
for(size_t v = 0; v < ARRAY_COUNT(versions); v++)
{
major = versions[i].major;
minor = versions[i].minor;
major = versions[v].major;
minor = versions[v].minor;
rc = createContextAttribs(dc, NULL, attribs);
if(rc)