Check for drawcall potentially being NULL

This commit is contained in:
baldurk
2016-06-01 11:57:55 +02:00
parent 094e79dee2
commit 054a01c3b0
@@ -1002,7 +1002,7 @@ namespace renderdocui.Windows.PipelineState
node.Image = global::renderdocui.Properties.Resources.action;
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
node.Tag = new IABufferTag(state.m_VtxIn.ibuffer, draw.indexOffset);
node.Tag = new IABufferTag(state.m_VtxIn.ibuffer, draw != null ? draw.indexOffset : 0);
if (!ibufferUsed)
InactiveRow(node);
@@ -1019,7 +1019,7 @@ namespace renderdocui.Windows.PipelineState
node.Image = global::renderdocui.Properties.Resources.action;
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
node.Tag = new IABufferTag(state.m_VtxIn.ibuffer, draw.indexOffset);
node.Tag = new IABufferTag(state.m_VtxIn.ibuffer, draw != null ? draw.indexOffset : 0);
EmptyRow(node);