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Check for drawcall potentially being NULL
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@@ -1002,7 +1002,7 @@ namespace renderdocui.Windows.PipelineState
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node.Image = global::renderdocui.Properties.Resources.action;
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node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
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node.Tag = new IABufferTag(state.m_VtxIn.ibuffer, draw.indexOffset);
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node.Tag = new IABufferTag(state.m_VtxIn.ibuffer, draw != null ? draw.indexOffset : 0);
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if (!ibufferUsed)
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InactiveRow(node);
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@@ -1019,7 +1019,7 @@ namespace renderdocui.Windows.PipelineState
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node.Image = global::renderdocui.Properties.Resources.action;
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node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
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node.Tag = new IABufferTag(state.m_VtxIn.ibuffer, draw.indexOffset);
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node.Tag = new IABufferTag(state.m_VtxIn.ibuffer, draw != null ? draw.indexOffset : 0);
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EmptyRow(node);
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