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Create pipeline state from blank slate, not over the top of previous
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@@ -816,7 +816,7 @@ void D3D12Replay::MakePipelineState()
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{
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const D3D12RenderState &rs = m_pDevice->GetQueue()->GetCommandData()->m_RenderState;
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D3D12PipelineState &state = m_PipelineState;
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D3D12PipelineState state;
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/////////////////////////////////////////////////
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// Input Assembler
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@@ -1119,6 +1119,8 @@ void D3D12Replay::MakePipelineState()
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i++;
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}
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}
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m_PipelineState = state;
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}
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void D3D12Replay::RenderCheckerboard(Vec3f light, Vec3f dark)
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