mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-08-24 15:36:33 +00:00
Fetch render state after making replay context current
This commit is contained in:
@@ -39,6 +39,7 @@ struct GLRenderState
|
||||
void FetchState();
|
||||
void ApplyState();
|
||||
void Clear();
|
||||
void Serialise(LogState state, void *ctx, WrappedOpenGL *gl);
|
||||
|
||||
enum
|
||||
{
|
||||
@@ -223,7 +224,6 @@ struct GLRenderState
|
||||
GLenum CullFace;
|
||||
//
|
||||
|
||||
void Serialise(LogState state, void *ctx, WrappedOpenGL *gl);
|
||||
private:
|
||||
Serialiser *m_pSerialiser;
|
||||
LogState m_State;
|
||||
|
||||
@@ -817,11 +817,11 @@ void GLReplay::SavePipelineState()
|
||||
WrappedOpenGL &gl = *m_pDriver;
|
||||
GLResourceManager *rm = m_pDriver->GetResourceManager();
|
||||
|
||||
MakeCurrentReplayContext(&m_ReplayCtx);
|
||||
|
||||
GLRenderState rs(&gl.GetHookset(), NULL, READING);
|
||||
rs.FetchState();
|
||||
|
||||
MakeCurrentReplayContext(&m_ReplayCtx);
|
||||
|
||||
// Index buffer
|
||||
|
||||
pipe.m_VtxIn.ibuffer.Offset = m_pDriver->m_LastIndexOffset;
|
||||
|
||||
Reference in New Issue
Block a user