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Handle depth formats better in DDS loading
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@@ -310,8 +310,14 @@ ResourceFormat DXGIFormat2ResourceFormat(DXGI_FORMAT format)
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special.SetBGRAOrder(true);
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special.type = ResourceFormatType::R4G4B4A4;
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return special;
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case DXGI_FORMAT_D24_UNORM_S8_UINT: special.type = ResourceFormatType::D24S8; return special;
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case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: special.type = ResourceFormatType::D32S8; return special;
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case DXGI_FORMAT_D24_UNORM_S8_UINT:
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special.compType = CompType::Depth;
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special.type = ResourceFormatType::D24S8;
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return special;
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case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
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special.compType = CompType::Depth;
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special.type = ResourceFormatType::D32S8;
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return special;
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case DXGI_FORMAT_YUY2:
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special.type = ResourceFormatType::YUV8;
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special.compByteWidth = 1;
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@@ -391,6 +397,7 @@ ResourceFormat DXGIFormat2ResourceFormat(DXGI_FORMAT format)
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return fmt16;
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case DXGI_FORMAT_R16G16_FLOAT: fmt16.compCount = 2; return fmt16;
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case DXGI_FORMAT_D16_UNORM: fmt16.compType = CompType::Depth; return fmt16;
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case DXGI_FORMAT_R16_UINT: fmt16.compType = CompType::UInt; return fmt16;
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case DXGI_FORMAT_R16_SINT: fmt16.compType = CompType::SInt; return fmt16;
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case DXGI_FORMAT_R16_UNORM: fmt16.compType = CompType::UNorm; return fmt16;
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@@ -615,6 +622,7 @@ DXGI_FORMAT ResourceFormat2DXGIFormat(ResourceFormat format)
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{
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switch(format.compType)
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{
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case CompType::Depth: return DXGI_FORMAT_D16_UNORM;
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case CompType::UInt: return DXGI_FORMAT_R16_UINT;
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case CompType::SInt: return DXGI_FORMAT_R16_SINT;
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case CompType::UNorm: return DXGI_FORMAT_R16_UNORM;
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