Change descriptor set lock to spinlock

* We don't expect contention on this, the only time it will contend is when
  actively capturing a frame between updates and submits reading the descriptor
  contents, so we penalise that case while making the background case faster -
  since a spinlock is 'free' to take when there's no contention.
This commit is contained in:
baldurk
2020-08-17 14:17:59 +01:00
parent 6eca4a4cd4
commit 0859aaa163
5 changed files with 8 additions and 8 deletions
+1 -1
View File
@@ -119,4 +119,4 @@ private:
#define SCOPED_READLOCK(rw) Threading::ScopedReadLock CONCAT(scopedlock, __LINE__)(rw);
#define SCOPED_WRITELOCK(rw) Threading::ScopedWriteLock CONCAT(scopedlock, __LINE__)(rw);
#define SCOPED_SPINLOCK(cs) Threading::SpinLock CONCAT(scopedlock, __LINE__)(cs);
#define SCOPED_SPINLOCK(cs) Threading::ScopedSpinLock CONCAT(scopedlock, __LINE__)(cs);
+3 -3
View File
@@ -1060,7 +1060,7 @@ void DescriptorSetSlotImageInfo::SetFrom(const VkDescriptorImageInfo &imInfo, bo
void DescriptorSetSlot::RemoveBindRefs(std::set<ResourceId> &ids, VulkanResourceManager *rm,
VkResourceRecord *record)
{
SCOPED_LOCK(record->descInfo->refLock);
SCOPED_SPINLOCK(record->descInfo->refLock);
if(texelBufferView != ResourceId())
{
@@ -1109,7 +1109,7 @@ void DescriptorSetSlot::AddBindRefs(std::set<ResourceId> &ids, VkResourceRecord
VkResourceRecord *imgView, VkResourceRecord *buffer,
VkResourceRecord *descSetRecord, FrameRefType ref)
{
SCOPED_LOCK(descSetRecord->descInfo->refLock);
SCOPED_SPINLOCK(descSetRecord->descInfo->refLock);
if(bufView)
{
@@ -1157,7 +1157,7 @@ void DescriptorSetSlot::AddBindRefs(std::set<ResourceId> &ids, VulkanResourceMan
void DescriptorSetData::UpdateBackgroundRefCache(VulkanResourceManager *resourceManager,
const std::set<ResourceId> &ids)
{
SCOPED_LOCK(refLock);
SCOPED_SPINLOCK(refLock);
rdcpair<ResourceId, FrameRefType> *cacheit = backgroundFrameRefs.begin();
for(auto refit = ids.begin(); refit != ids.end(); ++refit)
+1 -1
View File
@@ -1055,7 +1055,7 @@ struct DescriptorSetData
BindingStorage data;
// lock protecting bindFrameRefs and bindMemRefs
Threading::CriticalSection refLock;
Threading::SpinLock refLock;
// contains the framerefs (ref counted) for the bound resources
// in the binding slots. Updated when updating descriptor sets
@@ -1125,7 +1125,7 @@ void WrappedVulkan::vkUpdateDescriptorSets(VkDevice device, uint32_t writeCount,
VkResourceRecord *setrecord = GetRecord(pDescriptorCopies[i].srcSet);
SCOPED_LOCK(setrecord->descInfo->refLock);
SCOPED_SPINLOCK(setrecord->descInfo->refLock);
for(auto refit = setrecord->descInfo->bindFrameRefs.begin();
refit != setrecord->descInfo->bindFrameRefs.end(); ++refit)
@@ -875,7 +875,7 @@ VkResult WrappedVulkan::vkQueueSubmit(VkQueue queue, uint32_t submitCount,
VkResourceRecord *setrecord = GetRecord(*it);
SCOPED_LOCK(setrecord->descInfo->refLock);
SCOPED_SPINLOCK(setrecord->descInfo->refLock);
for(auto refit = setrecord->descInfo->bindFrameRefs.begin();
refit != setrecord->descInfo->bindFrameRefs.end(); ++refit)
@@ -963,7 +963,7 @@ VkResult WrappedVulkan::vkQueueSubmit(VkQueue queue, uint32_t submitCount,
{
VkResourceRecord *setrecord = GetRecord(*it);
SCOPED_LOCK(setrecord->descInfo->refLock);
SCOPED_SPINLOCK(setrecord->descInfo->refLock);
GetResourceManager()->MarkBackgroundFrameReferenced(
setrecord->descInfo->backgroundFrameRefs);