Add simple checks for large memory leaks

* Smaller memory leaks are harder to differentiate from noise, so we go for a
  large enough leak to be noticable over time (50,000 frames).
This commit is contained in:
baldurk
2021-01-19 15:22:12 +00:00
parent ac3b923075
commit 086b038d0b
17 changed files with 538 additions and 0 deletions
+2
View File
@@ -27,6 +27,7 @@ set(VULKAN_SRC
vk/vk_khr_buffer_address.cpp
vk/vk_large_buffer.cpp
vk/vk_large_descriptor_sets.cpp
vk/vk_leak_check.cpp
vk/vk_line_raster.cpp
vk/vk_mesh_zoo.cpp
vk/vk_misaligned_dirty.cpp
@@ -72,6 +73,7 @@ set(OPENGL_SRC
gl/gl_entry_points.cpp
gl/gl_large_bcn_arrays.cpp
gl/gl_large_buffer.cpp
gl/gl_leak_check.cpp
gl/gl_marker_test.cpp
gl/gl_map_overrun.cpp
gl/gl_mesh_zoo.cpp
@@ -0,0 +1,85 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2021 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "d3d11_test.h"
RD_TEST(D3D11_Leak_Check, D3D11GraphicsTest)
{
static constexpr const char *Description =
"Checks that we don't have memory leaks by exiting if memory usage gets too high, so we can "
"wait and capture a late frame to check for leaks.";
int main()
{
// initialise, create window, create device, etc
if(!Init())
return 3;
ID3DBlobPtr vsblob = Compile(D3DDefaultVertex, "main", "vs_4_0");
ID3DBlobPtr psblob = Compile(D3DDefaultPixel, "main", "ps_4_0");
CreateDefaultInputLayout(vsblob);
ID3D11VertexShaderPtr vs = CreateVS(vsblob);
ID3D11PixelShaderPtr ps = CreatePS(psblob);
ID3D11BufferPtr vb = MakeBuffer().Vertex().Data(DefaultTri);
// make a simple texture so that the structured data includes texture initial states
ID3D11Texture2DPtr fltTex = MakeTexture(DXGI_FORMAT_R32G32B32A32_FLOAT, 4, 4).RTV();
ID3D11RenderTargetViewPtr fltRT = MakeRTV(fltTex);
while(Running())
{
// allow a generous 500MB, we're really only after catching big leaks here
if(GetMemoryUsage() > 500 * 1000 * 1000)
{
TEST_ERROR("Memory usage of %llu is too high!", GetMemoryUsage());
break;
}
ClearRenderTargetView(bbRTV, {0.2f, 0.2f, 0.2f, 1.0f});
ClearRenderTargetView(fltRT, {0.2f, 0.2f, 0.2f, 1.0f});
IASetVertexBuffer(vb, sizeof(DefaultA2V), 0);
ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ctx->IASetInputLayout(defaultLayout);
ctx->VSSetShader(vs, NULL, 0);
ctx->PSSetShader(ps, NULL, 0);
RSSetViewport({0.0f, 0.0f, (float)screenWidth, (float)screenHeight, 0.0f, 1.0f});
ctx->OMSetRenderTargets(1, &bbRTV.GetInterfacePtr(), NULL);
ctx->Draw(3, 0);
Present();
}
return 0;
}
};
REGISTER_TEST();
+102
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@@ -0,0 +1,102 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2021 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "d3d12_test.h"
RD_TEST(D3D12_Leak_Check, D3D12GraphicsTest)
{
static constexpr const char *Description =
"Checks that we don't have memory leaks by exiting if memory usage gets too high, so we can "
"wait and capture a late frame to check for leaks.";
int main()
{
// initialise, create window, create device, etc
if(!Init())
return 3;
ID3DBlobPtr vsblob = Compile(D3DDefaultVertex, "main", "vs_4_0");
ID3DBlobPtr psblob = Compile(D3DDefaultPixel, "main", "ps_4_0");
ID3D12ResourcePtr vb = MakeBuffer().Data(DefaultTri);
ID3D12RootSignaturePtr sig = MakeSig({});
ID3D12PipelineStatePtr pso = MakePSO().RootSig(sig).InputLayout().VS(vsblob).PS(psblob);
ResourceBarrier(vb, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER);
ID3D12ResourcePtr rtvtex = MakeTexture(DXGI_FORMAT_R32G32B32A32_FLOAT, 4, 4)
.RTV()
.InitialState(D3D12_RESOURCE_STATE_RENDER_TARGET);
while(Running())
{
// allow a generous 500MB, we're really only after catching big leaks here
if(GetMemoryUsage() > 500 * 1000 * 1000)
{
TEST_ERROR("Memory usage of %llu is too high!", GetMemoryUsage());
break;
}
ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
Reset(cmd);
ID3D12ResourcePtr bb = StartUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
D3D12_CPU_DESCRIPTOR_HANDLE rtv =
MakeRTV(bb).Format(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB).CreateCPU(0);
ClearRenderTargetView(cmd, rtv, {0.2f, 0.2f, 0.2f, 1.0f});
ClearRenderTargetView(cmd, MakeRTV(rtvtex).CreateCPU(1), {0.2f, 0.2f, 0.2f, 1.0f});
cmd->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
IASetVertexBuffer(cmd, vb, sizeof(DefaultA2V), 0);
cmd->SetPipelineState(pso);
cmd->SetGraphicsRootSignature(sig);
RSSetViewport(cmd, {0.0f, 0.0f, (float)screenWidth, (float)screenHeight, 0.0f, 1.0f});
RSSetScissorRect(cmd, {0, 0, screenWidth, screenHeight});
OMSetRenderTargets(cmd, {rtv}, {});
cmd->DrawInstanced(3, 1, 0, 0);
FinishUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
cmd->Close();
Submit({cmd});
Present();
}
return 0;
}
};
REGISTER_TEST();
+4
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@@ -141,6 +141,7 @@
<ClCompile Include="d3d11\d3d11_feature_level_9.cpp" />
<ClCompile Include="d3d11\d3d11_helpers.cpp" />
<ClCompile Include="d3d11\d3d11_large_buffer.cpp" />
<ClCompile Include="d3d11\d3d11_leak_check.cpp" />
<ClCompile Include="d3d11\d3d11_many_rtvs.cpp" />
<ClCompile Include="d3d11\d3d11_map_overrun.cpp" />
<ClCompile Include="d3d11\d3d11_mesh_zoo.cpp" />
@@ -183,6 +184,7 @@
<ClCompile Include="d3d12\d3d12_existing_heap.cpp" />
<ClCompile Include="d3d12\d3d12_helpers.cpp" />
<ClCompile Include="d3d12\d3d12_large_buffer.cpp" />
<ClCompile Include="d3d12\d3d12_leak_check.cpp" />
<ClCompile Include="d3d12\d3d12_list_alloc_tests.cpp" />
<ClCompile Include="d3d12\d3d12_list_types.cpp" />
<ClCompile Include="d3d12\d3d12_mesh_zoo.cpp" />
@@ -231,6 +233,7 @@
<ClCompile Include="gl\gl_entry_points.cpp" />
<ClCompile Include="gl\gl_large_bcn_arrays.cpp" />
<ClCompile Include="gl\gl_large_buffer.cpp" />
<ClCompile Include="gl\gl_leak_check.cpp" />
<ClCompile Include="gl\gl_map_overrun.cpp" />
<ClCompile Include="gl\gl_marker_test.cpp" />
<ClCompile Include="gl\gl_mesh_zoo.cpp" />
@@ -280,6 +283,7 @@
<ClCompile Include="vk\vk_khr_buffer_address.cpp" />
<ClCompile Include="vk\vk_large_buffer.cpp" />
<ClCompile Include="vk\vk_large_descriptor_sets.cpp" />
<ClCompile Include="vk\vk_leak_check.cpp" />
<ClCompile Include="vk\vk_mesh_zoo.cpp" />
<ClCompile Include="vk\vk_parameter_zoo.cpp" />
<ClCompile Include="vk\vk_imageless_framebuffer.cpp" />
+12
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@@ -574,6 +574,18 @@
<ClCompile Include="gl\gl_buffer_resizing.cpp">
<Filter>OpenGL\demos</Filter>
</ClCompile>
<ClCompile Include="vk\vk_leak_check.cpp">
<Filter>Vulkan\demos</Filter>
</ClCompile>
<ClCompile Include="gl\gl_leak_check.cpp">
<Filter>OpenGL\demos</Filter>
</ClCompile>
<ClCompile Include="d3d12\d3d12_leak_check.cpp">
<Filter>D3D12\demos</Filter>
</ClCompile>
<ClCompile Include="d3d11\d3d11_leak_check.cpp">
<Filter>D3D11\demos</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Filter Include="D3D11">
+84
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@@ -0,0 +1,84 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2021 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "gl_test.h"
RD_TEST(GL_Leak_Check, OpenGLGraphicsTest)
{
static constexpr const char *Description =
"Checks that we don't have memory leaks by exiting if memory usage gets too high, so we can "
"wait and capture a late frame to check for leaks.";
int main()
{
// initialise, create window, create context, etc
if(!Init())
return 3;
GLuint vao = MakeVAO();
glBindVertexArray(vao);
GLuint vb = MakeBuffer();
glBindBuffer(GL_ARRAY_BUFFER, vb);
glBufferStorage(GL_ARRAY_BUFFER, sizeof(DefaultTri), DefaultTri, 0);
ConfigureDefaultVAO();
GLuint program = MakeProgram(GLDefaultVertex, GLDefaultPixel);
// make a simple texture so that the structured data includes texture initial states
GLuint tex = MakeTexture();
glBindTexture(GL_TEXTURE_2D, tex);
glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32F, 4, 4);
while(Running())
{
// allow a generous 500MB, we're really only after catching big leaks here
if(GetMemoryUsage() > 500 * 1000 * 1000)
{
TEST_ERROR("Memory usage of %llu is too high!", GetMemoryUsage());
break;
}
float col[] = {0.2f, 0.2f, 0.2f, 1.0f};
glClearBufferfv(GL_COLOR, 0, col);
glClearTexImage(tex, 0, GL_RGBA, GL_FLOAT, col);
glBindVertexArray(vao);
glUseProgram(program);
glViewport(0, 0, GLsizei(screenWidth), GLsizei(screenHeight));
glDrawArrays(GL_TRIANGLES, 0, 3);
Present();
}
return 0;
}
};
REGISTER_TEST();
+2
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@@ -69,6 +69,8 @@ struct OpenGLGraphicsTest : public GraphicsTest
bool coreProfile = true;
bool gles = false;
bool vsync = false;
GLuint swapBlitFBO;
GraphicsWindow *mainWindow = NULL;
+3
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@@ -147,6 +147,9 @@ bool OpenGLGraphicsTest::Init()
return false;
}
if(GLX_EXT_swap_control)
glXSwapIntervalEXT(vsync ? 1 : 0);
PostInit();
return true;
+3
View File
@@ -123,6 +123,9 @@ bool OpenGLGraphicsTest::Init()
return false;
}
if(WGL_EXT_swap_control)
wglSwapIntervalEXT(vsync ? 1 : 0);
PostInit();
return true;
+23
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@@ -23,8 +23,31 @@
******************************************************************************/
#include <stdlib.h>
#include <unistd.h>
#include "test_common.h"
uint64_t GetMemoryUsage()
{
FILE *f = fopen("/proc/self/statm", "r");
if(f == NULL)
{
RDCWARN("Couldn't open /proc/self/statm");
return 0;
}
char line[512] = {};
fgets(line, 511, f);
uint32_t vmPages = 0;
int num = sscanf(line, "%u", &vmPages);
if(num == 1 && vmPages > 0)
return vmPages * (uint64_t)sysconf(_SC_PAGESIZE);
return 0;
}
std::string GetCWD()
{
char cwd[MAX_PATH + 1] = {0};
+1
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@@ -287,6 +287,7 @@ void RegisterTest(TestMetadata test);
std::string GetCWD();
std::string GetEnvVar(const char *var);
uint64_t GetMemoryUsage();
#ifndef ARRAY_COUNT
#define ARRAY_COUNT(arr) (sizeof(arr) / sizeof(arr[0]))
+125
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@@ -0,0 +1,125 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2021 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "vk_test.h"
RD_TEST(VK_Leak_Check, VulkanGraphicsTest)
{
static constexpr const char *Description =
"Checks that we don't have memory leaks by exiting if memory usage gets too high, so we can "
"wait and capture a late frame to check for leaks.";
int main()
{
// initialise, create window, create context, etc
if(!Init())
return 3;
VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo());
vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
pipeCreateInfo.layout = layout;
pipeCreateInfo.renderPass = mainWindow->rp;
pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
vkh::vertexAttr(0, 0, DefaultA2V, pos), vkh::vertexAttr(1, 0, DefaultA2V, col),
vkh::vertexAttr(2, 0, DefaultA2V, uv),
};
pipeCreateInfo.stages = {
CompileShaderModule(VKDefaultVertex, ShaderLang::glsl, ShaderStage::vert, "main"),
CompileShaderModule(VKDefaultPixel, ShaderLang::glsl, ShaderStage::frag, "main"),
};
VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
AllocatedBuffer vb(
this, vkh::BufferCreateInfo(sizeof(DefaultTri), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
vb.upload(DefaultTri);
AllocatedImage offimg(this, vkh::ImageCreateInfo(4, 4, 0, VK_FORMAT_R32G32B32A32_SFLOAT,
VK_IMAGE_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
while(Running())
{
// allow a generous 500MB, we're really only after catching big leaks here
if(GetMemoryUsage() > 500 * 1000 * 1000)
{
TEST_ERROR("Memory usage of %llu is too high!", GetMemoryUsage());
break;
}
VkCommandBuffer cmd = GetCommandBuffer();
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
VkImage swapimg =
StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
vkh::ImageSubresourceRange());
vkh::cmdPipelineBarrier(
cmd, {
vkh::ImageMemoryBarrier(0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_GENERAL, offimg.image),
});
vkCmdClearColorImage(cmd, offimg.image, VK_IMAGE_LAYOUT_GENERAL,
vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
vkh::ImageSubresourceRange());
vkCmdBeginRenderPass(
cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
vkCmdDraw(cmd, 3, 1, 0, 0);
vkCmdEndRenderPass(cmd);
FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkEndCommandBuffer(cmd);
Submit(0, 1, {cmd});
Present();
}
return 0;
}
};
REGISTER_TEST();
+28
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@@ -24,6 +24,34 @@
#include "../test_common.h"
#include <Psapi.h>
uint64_t GetMemoryUsage()
{
HANDLE proc = GetCurrentProcess();
if(proc == NULL)
{
TEST_ERROR("Couldn't open process: %d", GetLastError());
return 0;
}
PROCESS_MEMORY_COUNTERS memInfo = {};
uint64_t ret = 0;
if(GetProcessMemoryInfo(proc, &memInfo, sizeof(memInfo)))
{
ret = memInfo.WorkingSetSize;
}
else
{
TEST_ERROR("Couldn't get process memory info: %d", GetLastError());
}
return ret;
}
std::string GetCWD()
{
char cwd[MAX_PATH + 1] = {0};
+16
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@@ -0,0 +1,16 @@
import renderdoc as rd
import rdtest
class D3D11_Leak_Check(rdtest.TestCase):
demos_test_name = 'D3D11_Leak_Check'
demos_frame_cap = 50000
demos_frame_count = 1
def check_capture(self):
memory: int = rd.GetCurrentProcessMemoryUsage()
if memory > 500*1000*1000:
raise rdtest.TestFailureException("Memory usage of {} is too high".format(memory))
rdtest.log.success("Capture {} opened with reasonable memory ({})".format(self.demos_frame_cap, memory))
+16
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@@ -0,0 +1,16 @@
import renderdoc as rd
import rdtest
class D3D12_Leak_Check(rdtest.TestCase):
demos_test_name = 'D3D12_Leak_Check'
demos_frame_cap = 50000
demos_frame_count = 1
def check_capture(self):
memory: int = rd.GetCurrentProcessMemoryUsage()
if memory > 500*1000*1000:
raise rdtest.TestFailureException("Memory usage of {} is too high".format(memory))
rdtest.log.success("Capture {} opened with reasonable memory ({})".format(self.demos_frame_cap, memory))
+16
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@@ -0,0 +1,16 @@
import renderdoc as rd
import rdtest
class GL_Leak_Check(rdtest.TestCase):
demos_test_name = 'GL_Leak_Check'
demos_frame_cap = 50000
demos_frame_count = 1
def check_capture(self):
memory: int = rd.GetCurrentProcessMemoryUsage()
if memory > 500*1000*1000:
raise rdtest.TestFailureException("Memory usage of {} is too high".format(memory))
rdtest.log.success("Capture {} opened with reasonable memory ({})".format(self.demos_frame_cap, memory))
+16
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@@ -0,0 +1,16 @@
import renderdoc as rd
import rdtest
class VK_Leak_Check(rdtest.TestCase):
demos_test_name = 'VK_Leak_Check'
demos_frame_cap = 50000
demos_frame_count = 1
def check_capture(self):
memory: int = rd.GetCurrentProcessMemoryUsage()
if memory > 500*1000*1000:
raise rdtest.TestFailureException("Memory usage of {} is too high".format(memory))
rdtest.log.success("Capture {} opened with reasonable memory ({})".format(self.demos_frame_cap, memory))