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Fix handling of implicit default local root signatures in state objects
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@@ -926,7 +926,7 @@ void D3D12ShaderExportDatabase::PopulateDatabase(size_t NumSubobjects,
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if(!explicitDefault)
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{
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// if multiple root signatures are defined, then there can't be an unspecified default
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unassocDefaultValid = defaultRoot != NULL;
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unassocDefaultValid = defaultRoot == NULL;
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defaultRoot = ((D3D12_LOCAL_ROOT_SIGNATURE *)subobjects[i].pDesc)->pLocalRootSignature;
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}
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}
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