Fix racing busy signals when connecting to remote servers

This commit is contained in:
baldurk committed 2020-05-15 19:03:26 +01:00
1 parent 1d579dfb66
commit 08cf66abce
8 files changed
+196 -155

No files matched your search

+1 -1
View File
@@ -311,7 +311,7 @@ void ReplayManager::CloseThread()
ReplayStatus ReplayManager::ConnectToRemoteServer(RemoteHost host)
{
ReplayStatus status = RENDERDOC_CreateRemoteServerConnection(host.Hostname().c_str(), &m_Remote);
ReplayStatus status = host.Connect(&m_Remote);
if(host.Protocol() && host.Protocol()->GetProtocolName() == "adb")
{