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Fix racing busy signals when connecting to remote servers
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@@ -311,7 +311,7 @@ void ReplayManager::CloseThread()
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ReplayStatus ReplayManager::ConnectToRemoteServer(RemoteHost host)
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{
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ReplayStatus status = RENDERDOC_CreateRemoteServerConnection(host.Hostname().c_str(), &m_Remote);
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ReplayStatus status = host.Connect(&m_Remote);
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if(host.Protocol() && host.Protocol()->GetProtocolName() == "adb")
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{
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