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Update docs about D3D12 shader debugging support
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committed by
Baldur Karlsson
parent
579dec8b4b
commit
1d579dfb66
@@ -21,7 +21,6 @@ RenderDoc has initial support for D3D12, but it contains some caveats. In additi
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* RenderDoc captures may not be portable between different systems, only currently supporting capture and replay on the same or similar enough machines.
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* Reserved resources are not supported.
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* Pixel history is not implemented.
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* Shader debugging is not currently supported.
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DXIL support
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------------
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@@ -81,6 +81,7 @@ D3D12
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* Support for D3D12 up to D3D12.3, Windows 10 only.
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* Debug marker uses the PIXSetMarker macros that go through SetMarker/BeginEvent/EndEvent on the command list
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* Vertex, Pixel and Compute shader debugging.
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Vulkan
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------
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@@ -5,7 +5,7 @@ This page goes into detail about how to set up your captures for debugging shade
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.. warning::
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Shader debugging is currently only supported in D3D11. On other APIs the debug options listed below will either be hidden or disabled.
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Shader debugging is currently only supported in D3D11 and D3D12. On other APIs the debug options listed below will either be hidden or disabled.
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Including debug info in shaders
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-------------------------------
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