Update docs about D3D12 shader debugging support

This commit is contained in:
Steve Karolewics
2020-05-14 17:40:29 -07:00
committed by Baldur Karlsson
parent 579dec8b4b
commit 1d579dfb66
3 changed files with 2 additions and 2 deletions
-1
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@@ -21,7 +21,6 @@ RenderDoc has initial support for D3D12, but it contains some caveats. In additi
* RenderDoc captures may not be portable between different systems, only currently supporting capture and replay on the same or similar enough machines.
* Reserved resources are not supported.
* Pixel history is not implemented.
* Shader debugging is not currently supported.
DXIL support
------------
+1
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@@ -81,6 +81,7 @@ D3D12
* Support for D3D12 up to D3D12.3, Windows 10 only.
* Debug marker uses the PIXSetMarker macros that go through SetMarker/BeginEvent/EndEvent on the command list
* Vertex, Pixel and Compute shader debugging.
Vulkan
------
+1 -1
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@@ -5,7 +5,7 @@ This page goes into detail about how to set up your captures for debugging shade
.. warning::
Shader debugging is currently only supported in D3D11. On other APIs the debug options listed below will either be hidden or disabled.
Shader debugging is currently only supported in D3D11 and D3D12. On other APIs the debug options listed below will either be hidden or disabled.
Including debug info in shaders
-------------------------------