Fix racing busy signals when connecting to remote servers

This commit is contained in:
baldurk
2020-05-15 00:57:38 +01:00
parent 1d579dfb66
commit 08cf66abce
8 changed files with 196 additions and 155 deletions
@@ -192,6 +192,11 @@ void RemoteHost::CheckStatus()
{
}
ReplayStatus RemoteHost::Connect(IRemoteServer **server)
{
return ReplayStatus::Succeeded;
}
ReplayStatus RemoteHost::Launch()
{
return ReplayStatus::Succeeded;