Fix racing busy signals when connecting to remote servers

This commit is contained in:
baldurk committed 2020-05-15 19:03:26 +01:00
1 parent 1d579dfb66
commit 08cf66abce
8 files changed
+196 -155

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@@ -192,6 +192,11 @@ void RemoteHost::CheckStatus()
{
}
ReplayStatus RemoteHost::Connect(IRemoteServer **server)
{
return ReplayStatus::Succeeded;
}
ReplayStatus RemoteHost::Launch()
{
return ReplayStatus::Succeeded;