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Fix racing busy signals when connecting to remote servers
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@@ -192,6 +192,11 @@ void RemoteHost::CheckStatus()
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{
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}
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ReplayStatus RemoteHost::Connect(IRemoteServer **server)
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{
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return ReplayStatus::Succeeded;
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}
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ReplayStatus RemoteHost::Launch()
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{
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return ReplayStatus::Succeeded;
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