Update release notes - vkCmdExecuteCommands will replay as a whole thing

This commit is contained in:
baldurk
2015-11-08 14:25:55 +01:00
parent 5586ae028f
commit 08d2b871cb
+1 -1
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@@ -31,12 +31,12 @@ On capture:
* Captures must be replayed on an identical GPU setup to where they were captured.
* Some API functions are not currently implemented. They will work while capturing but will not replay correctly.
* Unsupported or untested features:
* Nested command buffer execution
* GPU-GPU synchronisation with events.
* Sparse resources
On replay:
* Stepping inside vkCmdExecuteCommands
* Only 2D non-array non-integer textures can currently be displayed.
* Auto texture range-fit or histogram display is not implemented.
* Debug overlays other than drawcall highlight and wireframe aren't implemented.