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Fix typo - don't apply debug variables expansion to source vars
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@@ -2459,7 +2459,7 @@ void ShaderViewer::updateDebugState()
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ui->debugVars->endUpdate();
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ui->sourceVars->applyExpansion(expansion, 0);
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ui->debugVars->applyExpansion(expansion, 0);
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}
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updateWatchVariables();
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