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Check drawcall is valid before checking draw properties
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@@ -834,7 +834,8 @@ void BufferViewer::OnEventChanged(uint32_t eventID)
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if(!ui->instance->isEnabled())
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ui->instance->setValue(0);
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ui->instance->setMaximum(qMax(0, int(draw->numInstances) - 1));
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if(draw)
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ui->instance->setMaximum(qMax(0, int(draw->numInstances) - 1));
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if(m_MeshView)
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ConfigureMeshColumns();
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@@ -930,9 +931,11 @@ void BufferViewer::RT_FetchMeshData(IReplayRenderer *r)
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m_ModelVSIn->indices.end = (byte *)(indices + draw->numIndices);
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}
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uint32_t maxIndex = qMax(1U, draw->numIndices) - 1;
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uint32_t maxIndex = 0;
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if(draw)
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maxIndex = qMax(1U, draw->numIndices) - 1;
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if(idata.count > 0)
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if(draw && idata.count > 0)
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{
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maxIndex = 0;
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if(draw->indexByteWidth == 1)
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@@ -1026,7 +1029,7 @@ void BufferViewer::RT_FetchMeshData(IReplayRenderer *r)
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m_ModelVSOut->numRows = m_PostVS.numVerts;
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if(m_PostVS.idxbuf != ResourceId())
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if(draw && m_PostVS.idxbuf != ResourceId())
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r->GetBufferData(m_PostVS.idxbuf, ioffset + draw->indexOffset * draw->indexByteWidth,
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draw->numIndices * draw->indexByteWidth, &idata);
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@@ -1039,7 +1042,7 @@ void BufferViewer::RT_FetchMeshData(IReplayRenderer *r)
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m_ModelVSOut->indices.end = (byte *)(indices + draw->numIndices);
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}
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if(idata.count > 0)
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if(draw && idata.count > 0)
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{
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if(draw->indexByteWidth == 1)
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{
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