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Remove poorly chosen 'Fetch' prefix from a few data structures.
* This goes all the way back to the first iterations where these were the only structures and 'Fetch' referred to them returning data from the core code to the UI.
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@@ -210,7 +210,7 @@ void ConstantBufferPreviewer::updateLabels()
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bool needName = true;
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FetchBuffer *buf = m_Ctx.GetBuffer(m_cbuffer);
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BufferDescription *buf = m_Ctx.GetBuffer(m_cbuffer);
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if(buf)
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{
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bufName = buf->name;
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