mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-04 09:00:44 +00:00
Remove declarations for C interface from renderdoc_replay.h header
* The functions are still exported and that's all renderdocui cares for. * The interface is no longer to be used so gets in the way of the generated SWIG bindings.
This commit is contained in:
@@ -193,45 +193,6 @@ struct IReplayOutput
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virtual uint32_t PickVertex(uint32_t eventID, uint32_t x, uint32_t y, uint32_t *pickedInstance) = 0;
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};
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// deprecated C interface, for renderdocui only
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayOutput_SetTextureDisplay(IReplayOutput *output,
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const TextureDisplay &o);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayOutput_SetMeshDisplay(IReplayOutput *output,
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const MeshDisplay &o);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayOutput_ClearThumbnails(IReplayOutput *output);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayOutput_AddThumbnail(IReplayOutput *output,
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WindowingSystem system,
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void *data, ResourceId texID,
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CompType typeHint);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayOutput_Display(IReplayOutput *output);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayOutput_SetPixelContext(IReplayOutput *output,
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WindowingSystem system,
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void *data);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC
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ReplayOutput_SetPixelContextLocation(IReplayOutput *output, uint32_t x, uint32_t y);
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extern "C" RENDERDOC_API void RENDERDOC_CC ReplayOutput_DisablePixelContext(IReplayOutput *output);
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extern "C" RENDERDOC_API void RENDERDOC_CC ReplayOutput_GetCustomShaderTexID(IReplayOutput *output,
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ResourceId *id);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayOutput_GetMinMax(IReplayOutput *output,
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PixelValue *minval,
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PixelValue *maxval);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC
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ReplayOutput_GetHistogram(IReplayOutput *output, float minval, float maxval, bool32 channels[4],
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rdctype::array<uint32_t> *histogram);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayOutput_PickPixel(
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IReplayOutput *output, ResourceId texID, bool32 customShader, uint32_t x, uint32_t y,
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uint32_t sliceFace, uint32_t mip, uint32_t sample, PixelValue *val);
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extern "C" RENDERDOC_API uint32_t RENDERDOC_CC ReplayOutput_PickVertex(IReplayOutput *output,
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uint32_t eventID, uint32_t x,
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uint32_t y,
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uint32_t *pickedInstance);
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struct IReplayRenderer
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{
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virtual APIProperties GetAPIProperties() = 0;
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@@ -304,114 +265,6 @@ struct IReplayRenderer
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DECLARE_REFLECTION_STRUCT(IReplayRenderer);
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// deprecated C interface, for renderdocui only
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extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_GetAPIProperties(IReplayRenderer *rend,
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APIProperties *props);
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extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_GetSupportedWindowSystems(
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IReplayRenderer *rend, rdctype::array<WindowingSystem> *systems);
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extern "C" RENDERDOC_API IReplayOutput *RENDERDOC_CC ReplayRenderer_CreateOutput(
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IReplayRenderer *rend, WindowingSystem system, void *data, ReplayOutputType type);
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extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_Shutdown(IReplayRenderer *rend);
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extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_ShutdownOutput(IReplayRenderer *rend,
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IReplayOutput *output);
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extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_FileChanged(IReplayRenderer *rend);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_HasCallstacks(IReplayRenderer *rend);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_InitResolver(IReplayRenderer *rend);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_SetFrameEvent(IReplayRenderer *rend,
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uint32_t eventID,
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bool32 force);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC
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ReplayRenderer_GetD3D11PipelineState(IReplayRenderer *rend, D3D11Pipe::State *state);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC
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ReplayRenderer_GetD3D12PipelineState(IReplayRenderer *rend, D3D12Pipe::State *state);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_GetGLPipelineState(IReplayRenderer *rend,
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GLPipe::State *state);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC
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ReplayRenderer_GetVulkanPipelineState(IReplayRenderer *rend, VKPipe::State *state);
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extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_BuildCustomShader(
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IReplayRenderer *rend, const char *entry, const char *source, const uint32_t compileFlags,
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ShaderStage type, ResourceId *shaderID, rdctype::str *errors);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_FreeCustomShader(IReplayRenderer *rend,
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ResourceId id);
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extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_BuildTargetShader(
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IReplayRenderer *rend, const char *entry, const char *source, const uint32_t compileFlags,
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ShaderStage type, ResourceId *shaderID, rdctype::str *errors);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_ReplaceResource(IReplayRenderer *rend,
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ResourceId from,
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ResourceId to);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_RemoveReplacement(IReplayRenderer *rend,
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ResourceId id);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_FreeTargetResource(IReplayRenderer *rend,
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ResourceId id);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_GetFrameInfo(IReplayRenderer *rend,
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FetchFrameInfo *frame);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC
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ReplayRenderer_GetDrawcalls(IReplayRenderer *rend, rdctype::array<FetchDrawcall> *draws);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC
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ReplayRenderer_FetchCounters(IReplayRenderer *rend, GPUCounter *counters, uint32_t numCounters,
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rdctype::array<CounterResult> *results);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC
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ReplayRenderer_EnumerateCounters(IReplayRenderer *rend, rdctype::array<GPUCounter> *counters);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_DescribeCounter(IReplayRenderer *rend,
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GPUCounter counterID,
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CounterDescription *desc);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC
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ReplayRenderer_GetTextures(IReplayRenderer *rend, rdctype::array<FetchTexture> *texs);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC
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ReplayRenderer_GetBuffers(IReplayRenderer *rend, rdctype::array<FetchBuffer> *bufs);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC
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ReplayRenderer_GetResolve(IReplayRenderer *rend, uint64_t *callstack, uint32_t callstackLen,
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rdctype::array<rdctype::str> *trace);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC
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ReplayRenderer_GetDebugMessages(IReplayRenderer *rend, rdctype::array<DebugMessage> *msgs);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_PixelHistory(
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IReplayRenderer *rend, ResourceId target, uint32_t x, uint32_t y, uint32_t slice, uint32_t mip,
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uint32_t sampleIdx, CompType typeHint, rdctype::array<PixelModification> *history);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC
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ReplayRenderer_DebugVertex(IReplayRenderer *rend, uint32_t vertid, uint32_t instid, uint32_t idx,
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uint32_t instOffset, uint32_t vertOffset, ShaderDebugTrace *trace);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_DebugPixel(IReplayRenderer *rend,
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uint32_t x, uint32_t y,
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uint32_t sample,
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uint32_t primitive,
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ShaderDebugTrace *trace);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_DebugThread(IReplayRenderer *rend,
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uint32_t groupid[3],
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uint32_t threadid[3],
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ShaderDebugTrace *trace);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC
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ReplayRenderer_GetUsage(IReplayRenderer *rend, ResourceId id, rdctype::array<EventUsage> *usage);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_GetCBufferVariableContents(
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IReplayRenderer *rend, ResourceId shader, const char *entryPoint, uint32_t cbufslot,
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ResourceId buffer, uint64_t offs, rdctype::array<ShaderVariable> *vars);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_SaveTexture(IReplayRenderer *rend,
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const TextureSave &saveData,
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const char *path);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_GetPostVSData(IReplayRenderer *rend,
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uint32_t instID,
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MeshDataStage stage,
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MeshFormat *data);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC
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ReplayRenderer_GetBufferData(IReplayRenderer *rend, ResourceId buff, uint64_t offset, uint64_t len,
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rdctype::array<byte> *data);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC
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ReplayRenderer_GetTextureData(IReplayRenderer *rend, ResourceId tex, uint32_t arrayIdx,
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uint32_t mip, rdctype::array<byte> *data);
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struct ITargetControl
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{
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virtual void Shutdown() = 0;
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@@ -431,27 +284,6 @@ struct ITargetControl
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virtual void ReceiveMessage(TargetControlMessage *msg) = 0;
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};
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// deprecated C interface, for renderdocui only
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extern "C" RENDERDOC_API void RENDERDOC_CC TargetControl_Shutdown(ITargetControl *control);
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extern "C" RENDERDOC_API const char *RENDERDOC_CC TargetControl_GetTarget(ITargetControl *control);
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extern "C" RENDERDOC_API const char *RENDERDOC_CC TargetControl_GetAPI(ITargetControl *control);
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extern "C" RENDERDOC_API uint32_t RENDERDOC_CC TargetControl_GetPID(ITargetControl *control);
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extern "C" RENDERDOC_API const char *RENDERDOC_CC TargetControl_GetBusyClient(ITargetControl *control);
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extern "C" RENDERDOC_API void RENDERDOC_CC TargetControl_TriggerCapture(ITargetControl *control,
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uint32_t numFrames);
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extern "C" RENDERDOC_API void RENDERDOC_CC TargetControl_QueueCapture(ITargetControl *control,
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uint32_t frameNumber);
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extern "C" RENDERDOC_API void RENDERDOC_CC TargetControl_CopyCapture(ITargetControl *control,
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uint32_t remoteID,
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const char *localpath);
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extern "C" RENDERDOC_API void RENDERDOC_CC TargetControl_DeleteCapture(ITargetControl *control,
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uint32_t remoteID);
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extern "C" RENDERDOC_API void RENDERDOC_CC TargetControl_ReceiveMessage(ITargetControl *control,
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TargetControlMessage *msg);
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struct IRemoteServer
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{
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virtual void ShutdownConnection() = 0;
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@@ -479,44 +311,6 @@ struct IRemoteServer
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virtual void CloseCapture(IReplayRenderer *rend) = 0;
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};
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// deprecated C interface, for renderdocui only
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extern "C" RENDERDOC_API void RENDERDOC_CC RemoteServer_ShutdownConnection(IRemoteServer *remote);
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extern "C" RENDERDOC_API void RENDERDOC_CC
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RemoteServer_ShutdownServerAndConnection(IRemoteServer *remote);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC RemoteServer_Ping(IRemoteServer *remote);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC
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RemoteServer_LocalProxies(IRemoteServer *remote, rdctype::array<rdctype::str> *out);
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extern "C" RENDERDOC_API bool32 RENDERDOC_CC
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RemoteServer_RemoteSupportedReplays(IRemoteServer *remote, rdctype::array<rdctype::str> *out);
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extern "C" RENDERDOC_API void RENDERDOC_CC RemoteServer_GetHomeFolder(IRemoteServer *remote,
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rdctype::str *home);
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extern "C" RENDERDOC_API void RENDERDOC_CC RemoteServer_ListFolder(
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IRemoteServer *remote, const char *path, rdctype::array<DirectoryFile> *dirlist);
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extern "C" RENDERDOC_API uint32_t RENDERDOC_CC
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RemoteServer_ExecuteAndInject(IRemoteServer *remote, const char *app, const char *workingDir,
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const char *cmdLine, void *env, const CaptureOptions *opts);
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extern "C" RENDERDOC_API void RENDERDOC_CC RemoteServer_TakeOwnershipCapture(IRemoteServer *remote,
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const char *filename);
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extern "C" RENDERDOC_API void RENDERDOC_CC RemoteServer_CopyCaptureToRemote(
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IRemoteServer *remote, const char *filename, float *progress, rdctype::str *remotepath);
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extern "C" RENDERDOC_API void RENDERDOC_CC RemoteServer_CopyCaptureFromRemote(IRemoteServer *remote,
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const char *remotepath,
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const char *localpath,
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float *progress);
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extern "C" RENDERDOC_API ReplayStatus RENDERDOC_CC RemoteServer_OpenCapture(IRemoteServer *remote,
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uint32_t proxyid,
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const char *logfile,
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float *progress,
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IReplayRenderer **rend);
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extern "C" RENDERDOC_API void RENDERDOC_CC RemoteServer_CloseCapture(IRemoteServer *remote,
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IReplayRenderer *rend);
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//////////////////////////////////////////////////////////////////////////
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// camera
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//////////////////////////////////////////////////////////////////////////
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@@ -736,7 +736,7 @@ uint32_t StartAndroidPackageForCapture(const char *host, const char *package)
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ITargetControl *control = RENDERDOC_CreateTargetControl(host, ret, "testConnection", false);
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if(control)
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{
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TargetControl_Shutdown(control);
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control->Shutdown();
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break;
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}
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@@ -51,7 +51,7 @@ void DisplayRendererPreview(IReplayRenderer *renderer, uint32_t width, uint32_t
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return;
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rdctype::array<FetchTexture> texs;
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ReplayRenderer_GetTextures(renderer, &texs);
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renderer->GetTextures(&texs);
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TextureDisplay d;
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d.mip = 0;
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@@ -53,17 +53,17 @@ void DisplayRendererPreview(IReplayRenderer *renderer, TextureDisplay &displayCf
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{
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ANativeWindow *connectionScreenWindow = android_state->window;
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IReplayOutput *out = ReplayRenderer_CreateOutput(
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renderer, WindowingSystem::Android, connectionScreenWindow, ReplayOutputType::Texture);
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IReplayOutput *out = renderer->CreateOutput(WindowingSystem::Android, connectionScreenWindow,
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ReplayOutputType::Texture);
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ReplayOutput_SetTextureDisplay(out, displayCfg);
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out->SetTextureDisplay(displayCfg);
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for(int i = 0; i < 100; i++)
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{
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ReplayRenderer_SetFrameEvent(renderer, 10000000, true);
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renderer->SetFrameEvent(10000000, true);
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__android_log_print(ANDROID_LOG_INFO, LOGCAT_TAG, "Frame %i", i);
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ReplayOutput_Display(out);
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out->Display();
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usleep(100000);
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}
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@@ -267,7 +267,7 @@ void DisplayRendererPreview(IReplayRenderer *renderer, TextureDisplay &displayCf
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xcb_map_window(connection, window);
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rdctype::array<WindowingSystem> systems;
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ReplayRenderer_GetSupportedWindowSystems(renderer, &systems);
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renderer->GetSupportedWindowSystems(&systems);
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bool xcb = false, xlib = false;
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@@ -288,8 +288,7 @@ void DisplayRendererPreview(IReplayRenderer *renderer, TextureDisplay &displayCf
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windowData.connection = connection;
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windowData.window = window;
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out = ReplayRenderer_CreateOutput(renderer, WindowingSystem::XCB, &windowData,
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ReplayOutputType::Texture);
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out = renderer->CreateOutput(WindowingSystem::XCB, &windowData, ReplayOutputType::Texture);
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}
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else if(xlib)
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{
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@@ -297,8 +296,7 @@ void DisplayRendererPreview(IReplayRenderer *renderer, TextureDisplay &displayCf
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windowData.display = display;
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windowData.window = (Drawable)window; // safe to cast types
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out = ReplayRenderer_CreateOutput(renderer, WindowingSystem::Xlib, &windowData,
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ReplayOutputType::Texture);
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out = renderer->CreateOutput(WindowingSystem::Xlib, &windowData, ReplayOutputType::Texture);
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}
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else
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{
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@@ -310,7 +308,7 @@ void DisplayRendererPreview(IReplayRenderer *renderer, TextureDisplay &displayCf
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return;
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}
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ReplayOutput_SetTextureDisplay(out, displayCfg);
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out->SetTextureDisplay(displayCfg);
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xcb_flush(connection);
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@@ -325,8 +323,8 @@ void DisplayRendererPreview(IReplayRenderer *renderer, TextureDisplay &displayCf
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switch(event->response_type & 0x7f)
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{
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case XCB_EXPOSE:
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ReplayRenderer_SetFrameEvent(renderer, 10000000, true);
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ReplayOutput_Display(out);
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renderer->SetFrameEvent(10000000, true);
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out->Display();
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break;
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case XCB_CLIENT_MESSAGE:
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if((*(xcb_client_message_event_t *)event).data.data32[0] == (*atom_wm_delete_window).atom)
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@@ -348,8 +346,8 @@ void DisplayRendererPreview(IReplayRenderer *renderer, TextureDisplay &displayCf
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free(event);
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}
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ReplayRenderer_SetFrameEvent(renderer, 10000000, true);
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ReplayOutput_Display(out);
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renderer->SetFrameEvent(10000000, true);
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out->Display();
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usleep(100000);
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}
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@@ -249,10 +249,9 @@ void DisplayRendererPreview(IReplayRenderer *renderer, TextureDisplay &displayCf
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ShowWindow(wnd, SW_SHOW);
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UpdateWindow(wnd);
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IReplayOutput *out =
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ReplayRenderer_CreateOutput(renderer, WindowingSystem::Win32, wnd, ReplayOutputType::Texture);
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IReplayOutput *out = renderer->CreateOutput(WindowingSystem::Win32, wnd, ReplayOutputType::Texture);
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ReplayOutput_SetTextureDisplay(out, displayCfg);
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out->SetTextureDisplay(displayCfg);
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MSG msg;
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ZeroMemory(&msg, sizeof(msg));
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@@ -271,8 +270,8 @@ void DisplayRendererPreview(IReplayRenderer *renderer, TextureDisplay &displayCf
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break;
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// set to random event beyond the end of the frame to ensure output is marked as dirty
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ReplayRenderer_SetFrameEvent(renderer, 10000000, true);
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ReplayOutput_Display(out);
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renderer->SetFrameEvent(10000000, true);
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out->Display();
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Sleep(40);
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}
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