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Ignore RDAT chunk
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@@ -272,6 +272,7 @@ static const uint32_t FOURCC_HASH = MAKE_FOURCC('H', 'A', 'S', 'H');
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static const uint32_t FOURCC_SFI0 = MAKE_FOURCC('S', 'F', 'I', '0');
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static const uint32_t FOURCC_PSV0 = MAKE_FOURCC('P', 'S', 'V', '0');
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static const uint32_t FOURCC_RTS0 = MAKE_FOURCC('R', 'T', 'S', '0');
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static const uint32_t FOURCC_RDAT = MAKE_FOURCC('R', 'D', 'A', 'T');
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ShaderBuiltin GetSystemValue(SVSemantic systemValue)
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{
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@@ -1488,6 +1489,10 @@ DXBCContainer::DXBCContainer(const bytebuf &ByteCode, const rdcstr &debugInfoPat
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{
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// root signature
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}
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else if(*fourcc == FOURCC_RDAT)
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{
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// runtime data
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}
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else if(*fourcc == FOURCC_PSV0)
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{
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// this chunk contains some information we could use for reflection but it doesn't contain
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