Always view raw buffers as xint

This commit is contained in:
baldurk
2016-06-23 12:17:17 +02:00
parent 6c0527227a
commit 0c3a7200fd
@@ -1702,6 +1702,9 @@ namespace renderdocui.Windows.PipelineState
}
}
if (view.Flags.HasFlag(D3D11BufferViewFlags.Raw))
format = "xint";
format += view.Format.compCount;
}
}