Add uint type

This commit is contained in:
Baldur Karlsson
2014-08-08 10:41:47 +01:00
parent 6b74ce2f65
commit 0c5a549633
+8
View File
@@ -930,6 +930,14 @@ ShaderReflection *GLReplay::GetShader(ResourceId id)
var.type.descriptor.cols = 4;
var.type.descriptor.elements = RDCMAX(1, values[5]);
}
else if(values[1] == GL_UNSIGNED_INT)
{
var.type.descriptor.name = "uint";
var.type.descriptor.type = eVar_UInt;
var.type.descriptor.rows = 1;
var.type.descriptor.cols = 1;
var.type.descriptor.elements = RDCMAX(1, values[5]);
}
else
{
// fill in more uniform types