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Fix issues with displaying UAVs in D3D12 pipeline state. Closes #926
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@@ -134,8 +134,7 @@ D3D12PipelineStateViewer::D3D12PipelineStateViewer(ICaptureContext &ctx,
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};
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RDTreeWidget *uavs[] = {
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ui->vsResources, ui->hsResources, ui->dsResources,
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ui->gsResources, ui->psResources, ui->csResources,
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ui->vsUAVs, ui->hsUAVs, ui->dsUAVs, ui->gsUAVs, ui->psUAVs, ui->csUAVs,
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};
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RDTreeWidget *samplers[] = {
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@@ -1769,11 +1768,11 @@ void D3D12PipelineStateViewer::resource_itemActivated(RDTreeWidgetItem *item, in
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if(stage->reflection)
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{
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const rdcarray<ShaderResource> &resArray = view.space == D3D12ViewTag::SRV
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const rdcarray<ShaderResource> &resArray = view.type == D3D12ViewTag::SRV
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? stage->reflection->readOnlyResources
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: stage->reflection->readWriteResources;
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const rdcarray<Bindpoint> &bindArray = view.space == D3D12ViewTag::SRV
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const rdcarray<Bindpoint> &bindArray = view.type == D3D12ViewTag::SRV
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? stage->bindpointMapping.readOnlyResources
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: stage->bindpointMapping.readWriteResources;
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