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https://github.com/baldurk/renderdoc.git
synced 2026-08-23 23:16:31 +00:00
Serialise VkPhysicalDeviceFeatures that somehow got missed
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@@ -1177,6 +1177,73 @@ void Serialiser::Serialise(const char *name, VkDeviceQueueCreateInfo &el)
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Serialise("queueCount", el.queueCount);
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}
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// technically this doesn't need a serialise function as it's POD,
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// but we give it one just for ease of printing etc.
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template<>
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void Serialiser::Serialise(const char *name, VkPhysicalDeviceFeatures &el)
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{
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ScopedContext scope(this, this, name, "VkPhysicalDeviceFeatures", 0, true);
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Serialise("robustBufferAccess", el.robustBufferAccess);
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Serialise("fullDrawIndexUint32", el.fullDrawIndexUint32);
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Serialise("imageCubeArray", el.imageCubeArray);
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Serialise("independentBlend", el.independentBlend);
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Serialise("geometryShader", el.geometryShader);
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Serialise("tessellationShader", el.tessellationShader);
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Serialise("sampleRateShading", el.sampleRateShading);
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Serialise("dualSourceBlend", el.dualSourceBlend);
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Serialise("logicOp", el.logicOp);
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Serialise("instancedDrawIndirect", el.instancedDrawIndirect);
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Serialise("depthClip", el.depthClip);
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Serialise("depthBiasClamp", el.depthBiasClamp);
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Serialise("fillModeNonSolid", el.fillModeNonSolid);
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Serialise("depthBounds", el.depthBounds);
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Serialise("wideLines", el.wideLines);
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Serialise("largePoints", el.largePoints);
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Serialise("textureCompressionETC2", el.textureCompressionETC2);
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Serialise("textureCompressionASTC_LDR", el.textureCompressionASTC_LDR);
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Serialise("textureCompressionBC", el.textureCompressionBC);
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Serialise("pipelineStatisticsQuery", el.pipelineStatisticsQuery);
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Serialise("vertexSideEffects", el.vertexSideEffects);
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Serialise("tessellationSideEffects", el.tessellationSideEffects);
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Serialise("geometrySideEffects", el.geometrySideEffects);
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Serialise("fragmentSideEffects", el.fragmentSideEffects);
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Serialise("shaderTessellationPointSize", el.shaderTessellationPointSize);
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Serialise("shaderGeometryPointSize", el.shaderGeometryPointSize);
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Serialise("shaderTextureGatherExtended", el.shaderTextureGatherExtended);
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Serialise("shaderStorageImageExtendedFormats", el.shaderStorageImageExtendedFormats);
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Serialise("shaderStorageImageMultisample", el.shaderStorageImageMultisample);
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Serialise("shaderStorageBufferArrayConstantIndexing", el.shaderStorageBufferArrayConstantIndexing);
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Serialise("shaderStorageImageArrayConstantIndexing", el.shaderStorageImageArrayConstantIndexing);
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Serialise("shaderUniformBufferArrayDynamicIndexing", el.shaderUniformBufferArrayDynamicIndexing);
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Serialise("shaderSampledImageArrayDynamicIndexing", el.shaderSampledImageArrayDynamicIndexing);
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Serialise("shaderStorageBufferArrayDynamicIndexing", el.shaderStorageBufferArrayDynamicIndexing);
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Serialise("shaderStorageImageArrayDynamicIndexing", el.shaderStorageImageArrayDynamicIndexing);
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Serialise("shaderClipDistance", el.shaderClipDistance);
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Serialise("shaderCullDistance", el.shaderCullDistance);
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Serialise("shaderFloat64", el.shaderFloat64);
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Serialise("shaderInt64", el.shaderInt64);
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Serialise("shaderFloat16", el.shaderFloat16);
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Serialise("shaderInt16", el.shaderInt16);
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Serialise("shaderResourceResidency", el.shaderResourceResidency);
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Serialise("shaderResourceMinLOD", el.shaderResourceMinLOD);
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Serialise("sparse", el.sparse);
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Serialise("sparseResidencyBuffer", el.sparseResidencyBuffer);
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Serialise("sparseResidencyImage2D", el.sparseResidencyImage2D);
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Serialise("sparseResidencyImage3D", el.sparseResidencyImage3D);
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Serialise("sparseResidency2Samples", el.sparseResidency2Samples);
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Serialise("sparseResidency4Samples", el.sparseResidency4Samples);
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Serialise("sparseResidency8Samples", el.sparseResidency8Samples);
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Serialise("sparseResidency16Samples", el.sparseResidency16Samples);
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Serialise("sparseResidencyStandard2DBlockShape", el.sparseResidencyStandard2DBlockShape);
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Serialise("sparseResidencyStandard2DMSBlockShape", el.sparseResidencyStandard2DMSBlockShape);
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Serialise("sparseResidencyStandard3DBlockShape", el.sparseResidencyStandard3DBlockShape);
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Serialise("sparseResidencyAlignedMipSize", el.sparseResidencyAlignedMipSize);
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Serialise("sparseResidencyNonResident", el.sparseResidencyNonResident);
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Serialise("sparseResidencyNonResidentStrict", el.sparseResidencyNonResidentStrict);
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Serialise("sparseResidencyAliased", el.sparseResidencyAliased);
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}
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template<>
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void Serialiser::Serialise(const char *name, VkDeviceCreateInfo &el)
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{
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@@ -1235,6 +1302,8 @@ void Serialiser::Serialise(const char *name, VkDeviceCreateInfo &el)
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layers[i] = m_StringDB.find(s)->c_str();
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}
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}
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SerialiseOptionalObject(this, "pEnabledFeatures", (VkPhysicalDeviceFeatures *&)el.pEnabledFeatures);
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}
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template<>
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