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Check for geometry feature with prim ID shader
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@@ -35,6 +35,7 @@ enum class FeatureCheck
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NonMetalBackend = 0x4,
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FormatlessWrite = 0x8,
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SampleShading = 0x10,
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Geometry = 0x20,
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};
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BITMASK_OPERATORS(FeatureCheck);
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@@ -110,7 +111,7 @@ static const BuiltinShaderConfig builtinShaders[] = {
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rdcspv::ShaderStage::Compute),
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BuiltinShaderConfig(BuiltinShader::PixelHistoryPrimIDFS,
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EmbeddedResource(glsl_pixelhistory_primid_frag),
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rdcspv::ShaderStage::Fragment),
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rdcspv::ShaderStage::Fragment, FeatureCheck::Geometry),
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BuiltinShaderConfig(BuiltinShader::ShaderDebugSampleVS,
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EmbeddedResource(glsl_shaderdebug_sample_vert), rdcspv::ShaderStage::Vertex),
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BuiltinShaderConfig(BuiltinShader::DiscardFS, EmbeddedResource(glsl_discard_frag),
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@@ -189,6 +190,14 @@ static bool PassesChecks(const BuiltinShaderConfig &config, const VkDriverInfo &
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return false;
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}
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if(config.checks & FeatureCheck::Geometry)
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{
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if(!features.geometryShader)
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{
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return false;
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}
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}
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if(config.stage == rdcspv::ShaderStage::Geometry && !features.geometryShader)
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return false;
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